تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  gdkchan 1f93fd52d9 Do not initialize geometry shader passthrough attributes (#3196) 4 سال پیش
  gdkchan 0bcbe32367 Only initialize shader outputs that are actually used on the next stage (#3054) 4 سال پیش
  gdkchan 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 4 سال پیش
  gdkchan 7f6b3d234a Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972) 4 سال پیش
  gdkchan 911ea38e93 Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) 4 سال پیش
  gdkchan 99445dd0a6 Add support for fragment shader interlock (#2768) 4 سال پیش
  gdkchan d512ce122c Initial tessellation shader support (#2534) 4 سال پیش
  gdkchan a7109c767b Rewrite shader decoding stage (#2698) 4 سال پیش
  gdkchan fd7567a6b5 Only make render target 2D textures layered if needed (#2646) 4 سال پیش
  gdkchan ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) 4 سال پیش
  Mary 97a2133207 shadertools: Prepare for new target Languages and APIs (#2465) 4 سال پیش
  gdkchan d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) 4 سال پیش
  gdkchan 3fd6b55f04 Fix value of constant vertex attributes (#2307) 4 سال پیش
  gdkchan 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) 4 سال پیش
  gdkchan 4770cfa920 Only enable clip distance if written to on shader (#2217) 5 سال پیش
  mageven a5d5ca0635 Shader Cache: Move bindless checking from translation to decode (#2145) 5 سال پیش
  Mary aef25980a7 Salieri: Detect and avoid caching shaders using bindless textures (#2097) 5 سال پیش
  gdkchan 4047477866 Simplify handling of shader vertex A (#1999) 5 سال پیش
  gdkchan 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) 5 سال پیش
  Mary 48f6570557 Salieri: shader cache (#1701) 5 سال پیش
  gdkchan 934a78005e Simplify logic for bindless texture handling (#1667) 5 سال پیش
  gdkchan 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) 5 سال پیش
  gdkchan 49f970d5bd Implement CAL and RET shader instructions (#1618) 5 سال پیش
  gdkchan 636542d817 Refactor shader translator ShaderConfig and reduce the number of out args (#1438) 5 سال پیش
  riperiperi 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) 5 سال پیش
  gdkchan a15b951721 Fix wrong face culling once and for all (#1277) 5 سال پیش
  gdkchan b8eb6abecc Refactor shader GPU state and memory access (#1203) 6 سال پیش
  gdkchan 5b5239ab5b Remove output interpolation qualifier (#1070) 6 سال پیش
  gdkchan b8e3909d80 Add a GetSpan method to the memory manager and use it on GPU (#877) 6 سال پیش
  gdkchan 18814d44b2 Address PR feedback 6 سال پیش