Commit History

Author SHA1 Message Date
  Evan Husted 9f53b07491 misc: chore: Fix shader cache & CPU cache being in different folders on non-Windows 1 year ago
  Evan Husted 1dd69912b1 Partial revert, decouple TitleIDs.CurrentApplication from shader cache stuff; as I want that to ALWAYS reflect the current app. 1 year ago
  Evan Husted 8b3a945b5f misc: Dirty Hacks 1 year ago
  Evan Husted 2f540dc88c infra: chore: fix/silence compile warnings 1 year ago
  Evan Husted 852823104f EXPERIMENTAL: Metal backend (#441) 1 year ago
  gdkchan 3a3b51893e Add support for bindless textures from storage buffer on Vulkan (#6721) 2 years ago
  gdkchan c6f8bfed90 Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577) 2 years ago
  gdkchan 870d9599cc Change shader cache init wait method (#6131) 2 years ago
  gdkchan 1df6c07f78 Implement support for multi-range buffers using Vulkan sparse mappings (#5427) 2 years ago
  gdkchan f09bba82b9 Geometry shader emulation for macOS (#5551) 2 years ago
  TSRBerry 3b46bb73f7 [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2 years ago
  gdkchan eb0bb36bbf Implement transform feedback emulation for hardware without native support (#5080) 2 years ago
  gdkchan 5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) 3 years ago
  riperiperi 95bad6995c GPU: Fix shader cache assuming past shader data was mapped (#4885) 3 years ago
  TSR Berry cee7121058 Move solution and projects to src 3 years ago