Evan Husted
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9f53b07491
misc: chore: Fix shader cache & CPU cache being in different folders on non-Windows
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1 year ago |
Evan Husted
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1dd69912b1
Partial revert, decouple TitleIDs.CurrentApplication from shader cache stuff; as I want that to ALWAYS reflect the current app.
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1 year ago |
Evan Husted
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8b3a945b5f
misc: Dirty Hacks
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1 year ago |
Evan Husted
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2f540dc88c
infra: chore: fix/silence compile warnings
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1 year ago |
Evan Husted
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852823104f
EXPERIMENTAL: Metal backend (#441)
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1 year ago |
gdkchan
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3a3b51893e
Add support for bindless textures from storage buffer on Vulkan (#6721)
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2 years ago |
gdkchan
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c6f8bfed90
Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
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2 years ago |
gdkchan
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870d9599cc
Change shader cache init wait method (#6131)
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2 years ago |
gdkchan
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1df6c07f78
Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
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2 years ago |
gdkchan
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f09bba82b9
Geometry shader emulation for macOS (#5551)
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2 years ago |
TSRBerry
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3b46bb73f7
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
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2 years ago |
gdkchan
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eb0bb36bbf
Implement transform feedback emulation for hardware without native support (#5080)
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2 years ago |
gdkchan
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5626f2ca1c
Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
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3 years ago |
riperiperi
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95bad6995c
GPU: Fix shader cache assuming past shader data was mapped (#4885)
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3 years ago |
TSR Berry
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cee7121058
Move solution and projects to src
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3 years ago |