gdkchan
|
ed754af8d5
Make sure attributes used on subsequent shader stages are initialized (#2538)
|
4 лет назад |
Mary
|
97a2133207
shadertools: Prepare for new target Languages and APIs (#2465)
|
4 лет назад |
gdkchan
|
d125fce3e8
Allow shader language and target API to be specified on the shader translator (#2402)
|
4 лет назад |
gdkchan
|
3fd6b55f04
Fix value of constant vertex attributes (#2307)
|
4 лет назад |
gdkchan
|
49745cfa37
Move shader resource descriptor creation out of the backend (#2290)
|
5 лет назад |
gdkchan
|
4770cfa920
Only enable clip distance if written to on shader (#2217)
|
5 лет назад |
mageven
|
a5d5ca0635
Shader Cache: Move bindless checking from translation to decode (#2145)
|
5 лет назад |
Mary
|
aef25980a7
Salieri: Detect and avoid caching shaders using bindless textures (#2097)
|
5 лет назад |
gdkchan
|
4047477866
Simplify handling of shader vertex A (#1999)
|
5 лет назад |
gdkchan
|
053dcfdb05
Use multiple dest operands for shader call instructions (#1975)
|
5 лет назад |
Mary
|
48f6570557
Salieri: shader cache (#1701)
|
5 лет назад |
gdkchan
|
934a78005e
Simplify logic for bindless texture handling (#1667)
|
5 лет назад |
gdkchan
|
8d168574eb
Use explicit buffer and texture bindings on shaders (#1666)
|
5 лет назад |
gdkchan
|
49f970d5bd
Implement CAL and RET shader instructions (#1618)
|
5 лет назад |
gdkchan
|
636542d817
Refactor shader translator ShaderConfig and reduce the number of out args (#1438)
|
5 лет назад |
riperiperi
|
484eb645ae
Implement Zero-Configuration Resolution Scaling (#1365)
|
5 лет назад |
gdkchan
|
a15b951721
Fix wrong face culling once and for all (#1277)
|
5 лет назад |
gdkchan
|
b8eb6abecc
Refactor shader GPU state and memory access (#1203)
|
6 лет назад |
gdkchan
|
5b5239ab5b
Remove output interpolation qualifier (#1070)
|
6 лет назад |
gdkchan
|
b8e3909d80
Add a GetSpan method to the memory manager and use it on GPU (#877)
|
6 лет назад |
gdkchan
|
18814d44b2
Address PR feedback
|
6 лет назад |
gdkchan
|
92703af555
Address PR feedback
|
6 лет назад |
gdkchan
|
9d7a142a48
Support texture rectangle targets (non-normalized coords)
|
6 лет назад |
gdkchan
|
cb171f6ebf
Support shared color mask, implement more shader instructions
|
6 лет назад |
gdk
|
6a98c643ca
Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
|
6 лет назад |
gdk
|
442485adb3
Partial support for branch with CC, and fix a edge case of branch out of loop on shaders
|
6 лет назад |
gdk
|
3ca675223a
Remove TranslatorConfig struct
|
6 лет назад |
gdk
|
8eb773d81f
Make the shader translator more error resilient (part 2)
|
6 лет назад |
gdk
|
04102e5c9d
Make the shader translator more error resilient
|
6 лет назад |
gdk
|
f0a59f345c
Add partial support for the BRX shader instruction
|
6 лет назад |