Commit History

Autor SHA1 Mensaxe Data
  gdkchan 5afd521c5a Bindless elimination for constant sampler handle (#3424) %!s(int64=3) %!d(string=hai) anos
  gdkchan 04dfb86fde Preserve image types for shader bindless surface instructions (.D variants) (#2779) %!s(int64=4) %!d(string=hai) anos
  gdkchan 25fd4ef10e Extend bindless elimination to work with masked and shifted handles (#2727) %!s(int64=4) %!d(string=hai) anos
  riperiperi f0b00c1ae9 Fix TXQ for 3D textures. (#2613) %!s(int64=4) %!d(string=hai) anos
  riperiperi 142cededd4 Implement Shader Instructions SUATOM and SURED (#2090) %!s(int64=4) %!d(string=hai) anos
  gdkchan 65fee49e8a Fix separate bindless sampler at offset 0 (#2360) %!s(int64=4) %!d(string=hai) anos
  gdkchan 02e2e561ac Support bindless textures with separate constant buffers for texture and sampler (#2339) %!s(int64=4) %!d(string=hai) anos
  gdkchan 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) %!s(int64=5) %!d(string=hai) anos
  riperiperi 0129250c2e Pass CbufSlot when getting info from the texture descriptor (#2291) %!s(int64=5) %!d(string=hai) anos
  gdkchan 40e276c9b5 Improve shader global memory to storage pass (#2200) %!s(int64=5) %!d(string=hai) anos
  riperiperi ede26556f2 Traverse PhiNodes for Bindless Elimination (#2089) %!s(int64=5) %!d(string=hai) anos
  gdkchan 934a78005e Simplify logic for bindless texture handling (#1667) %!s(int64=5) %!d(string=hai) anos
  gdkchan e13154c83d Implement shader LEA instruction and improve bindless image load/store (#1355) %!s(int64=5) %!d(string=hai) anos
  gdkchan 5795bb1528 Support separate textures and samplers (#1216) %!s(int64=6) %!d(string=hai) anos