Commit History

Autor SHA1 Mensaxe Data
  gdkchan b46b63e06a Add support for alpha to coverage dithering (#3069) %!s(int64=3) %!d(string=hai) anos
  gdkchan 851f56b08a Support Array/3D depth-stencil render target, and single layer clears (#3400) %!s(int64=3) %!d(string=hai) anos
  gdkchan 830cbf91bb Ignore ClipControl on draw texture fallback (#3388) %!s(int64=3) %!d(string=hai) anos
  Mary 7bc4971cf9 misc: Clean up of CS project after Avalonia merge (#3340) %!s(int64=4) %!d(string=hai) anos
  riperiperi 43b4b34376 Implement Viewport Transform Disable (#3328) %!s(int64=4) %!d(string=hai) anos
  riperiperi d1146a5af2 Don't restore Viewport 0 if it hasn't been set yet. (#3219) %!s(int64=4) %!d(string=hai) anos
  riperiperi d461d4f68b Fix OpenGL issues with RTSS overlays and OBS Game Capture (#3217) %!s(int64=4) %!d(string=hai) anos
  gdkchan 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) %!s(int64=4) %!d(string=hai) anos
  gdkchan 6e0799580f Fix render target clear when sizes mismatch (#2994) %!s(int64=4) %!d(string=hai) anos
  riperiperi 79adba4402 Add support for render scale to vertex stage. (#2763) %!s(int64=4) %!d(string=hai) anos
  gdkchan 611bec6e44 Implement DrawTexture functionality (#2747) %!s(int64=4) %!d(string=hai) anos
  gdkchan d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
  riperiperi ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) %!s(int64=4) %!d(string=hai) anos
  mpnico 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) %!s(int64=4) %!d(string=hai) anos
  gdkchan c702943af3 Swap BGR components for 16-bit BGR texture formats (#2567) %!s(int64=4) %!d(string=hai) anos
  gdkchan 0ba4ade8f1 Ensure render scale is initialized to 1 on the backend (#2543) %!s(int64=4) %!d(string=hai) anos
  gdkchan 0f6ec446ea Replace BGRA and scale uniforms with a uniform block (#2496) %!s(int64=4) %!d(string=hai) anos
  gdkchan fefd4619a5 Add support for custom line widths (#2406) %!s(int64=4) %!d(string=hai) anos
  riperiperi fe29aff266 Use Quads on OpenGL host when supported. (#2331) %!s(int64=4) %!d(string=hai) anos
  Mary 7527c5b906 Avoid clearing alpha channel by handle when presenting (#2323) %!s(int64=4) %!d(string=hai) anos
  riperiperi 212e472c9f Use copy dependencies for the Intel/AMD view format workaround (#2144) %!s(int64=5) %!d(string=hai) anos
  riperiperi da283ff3c3 Flip component mask if target is BGRA. (#2087) %!s(int64=5) %!d(string=hai) anos
  gdkchan caf049ed15 Avoid some redundant GL calls (#1958) %!s(int64=5) %!d(string=hai) anos
  gdkchan df820a72de Implement clear buffer (fast path) (#1902) %!s(int64=5) %!d(string=hai) anos
  riperiperi c00d39b675 Dummy out gl queries with 0 draws, remove glFlush call (#1773) %!s(int64=5) %!d(string=hai) anos
  gdkchan 9435d62206 Simplify depth test state updates (#1695) %!s(int64=5) %!d(string=hai) anos
  gdkchan 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) %!s(int64=5) %!d(string=hai) anos
  riperiperi e1da7df207 Support res scale on images, correctly blacklist for SUST, move logic out of backend. (#1657) %!s(int64=5) %!d(string=hai) anos
  gdkchan 812e32f775 Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) %!s(int64=5) %!d(string=hai) anos
  gdkchan 2dcc6333f8 Fix image binding format (#1625) %!s(int64=5) %!d(string=hai) anos