riperiperi
|
1fc90e57d2
Update range for remapped sparse textures instead of recreating them (#4442)
|
3 lat temu |
gdkchan
|
a707842e14
Validate dimensions before creating texture (#4430)
|
3 lat temu |
gdkchan
|
61b1ce252f
Allow partially mapped textures with unmapped start (#4394)
|
3 lat temu |
gdkchan
|
26bf13a65d
Limit texture cache based on total texture size (#4350)
|
3 lat temu |
gdkchan
|
96cf242bcf
Handle mismatching texture size with copy dependencies (#4364)
|
3 lat temu |
riperiperi
|
e3d0ccf8d5
Allow setting texture data from 1x to fix some textures resetting randomly (#2860)
|
3 lat temu |
riperiperi
|
f0e27a23a5
Add short duration texture cache (#3754)
|
3 lat temu |
gdkchan
|
94a64f2aea
Remove textures from cache on unmap if not mapped and modified (#4211)
|
3 lat temu |
Andrey Sukharev
|
4da44e09cb
Make structs readonly when applicable (#4002)
|
3 lat temu |
gdkchan
|
17a1cab5d2
Allow SNorm buffer texture formats on Vulkan (#3957)
|
3 lat temu |
gdkchan
|
923089a298
Fast path for Inline-to-Memory texture data transfers (#3610)
|
3 lat temu |
Nicholas Rodine
|
951700fdd8
Removed unused usings. (#3593)
|
3 lat temu |
gdkchan
|
37b6e081da
Fix DMA linear texture copy fast path (#3496)
|
3 lat temu |
riperiperi
|
5811d121df
Avoid scaling 2d textures that could be used as 3d (#3464)
|
3 lat temu |
gdkchan
|
851f56b08a
Support Array/3D depth-stencil render target, and single layer clears (#3400)
|
3 lat temu |
gdkchan
|
a3e7bb8eb4
Copy dependency for multisample and non-multisample textures (#3382)
|
3 lat temu |
gdkchan
|
3139a85a2b
Allow copy texture views to have mismatching multisample state (#3152)
|
4 lat temu |
gdkchan
|
79408b68c3
De-tile GOB when DMA copying from block linear to pitch kind memory regions (#3207)
|
4 lat temu |
gdkchan
|
0a24aa6af2
Allow textures to have their data partially mapped (#2629)
|
4 lat temu |
riperiperi
|
c9c65af59e
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)
|
4 lat temu |
riperiperi
|
ef24c8983d
Fix adjacent 3d texture slices being detected as Incompatible Overlaps (#2993)
|
4 lat temu |
riperiperi
|
cda659955c
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
|
4 lat temu |
riperiperi
|
d92fff541b
Replace CacheResourceWrite with more general "precise" write (#2684)
|
4 lat temu |
gdkchan
|
fd7567a6b5
Only make render target 2D textures layered if needed (#2646)
|
4 lat temu |
riperiperi
|
7c5ead1c19
Fast path for Inline2Memory buffer write that skips write tracking (#2624)
|
4 lat temu |
riperiperi
|
b0e410a828
Lift textures in the AutoDeleteCache for all modifications. (#2615)
|
4 lat temu |
riperiperi
|
15e7fe3ac9
Avoid deleting textures when their data does not overlap. (#2601)
|
4 lat temu |
riperiperi
|
bdc1f91a5b
Remove pool cache entries for incompatible overlapping textures (#2568)
|
4 lat temu |
riperiperi
|
0a80a837cb
Use "Undesired" scale mode for certain textures rather than blacklisting (#2537)
|
4 lat temu |
gdkchan
|
bb6fab2009
Ensure that DMA copy target textures are kept alive or flushed (#2478)
|
4 lat temu |