@@ -174,6 +174,14 @@ namespace Ryujinx.Graphics.Gpu.Image
}
+ if (info.Width == info.Height * info.Height)
+ {
+ // Possibly used for a "3D texture" drawn onto a 2D surface.
+ // Some games do this to generate a tone mapping LUT without rendering into 3D texture slices.
+
+ return false;
+ }
return true;