История коммитов

Автор SHA1 Сообщение Дата
  greggameplayer 5a3449f5d9 delete mixed tabs & spaces & use void for methods 7 лет назад
  greggameplayer e40db09bed add a new Method for OpenAudioOut & OpenAudioOutAuto 7 лет назад
  greggameplayer 4397049c6a Implement ListAudioOutsAuto & OpenAudioOutAuto 7 лет назад
  gdkchan 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 7 лет назад
  Lordmau5 518fe799da Update README file (#143) 7 лет назад
  gdkchan a0ee977ce5 Use sample counter on HID controller layouts 7 лет назад
  Tobias 7b7dbdcc6a Add stubs for Nfp and Acc + SvcGetThreadCoreMask implementation (#133) 7 лет назад
  gdkchan 49fd76db0f Fix a small size related issue on MapBufferEx and add the BC7U texture format 7 лет назад
  gdkchan adeb8793c2 Fix a thread sync bug as is the usual... 7 лет назад
  gdkchan aa75957ce2 Somewhat better implementation of thread yield 7 лет назад
  gdkchan 7f5a8effbb Move WriteBytes to AMemory, implement it with a Marshal copy like ReadBytes, fix regression on address range checking 7 лет назад
  gdkchan 91420a402c Use source texture size when doing reads for texure copy 7 лет назад
  gdkchan 7822348439 Small cleanup in AMemory and removed some unused usings 7 лет назад
  gdkchan 9136897d4a Do not inline the scalar vector load methods as a workaround to a .net JIT bug 7 лет назад
  gdkchan 231fae1a4c Texture/Vertex/Index data cache (#132) 7 лет назад
  riperiperi 6fe51f9705 ReadBytes function in AMemory, with cleaner range check. (#136) 7 лет назад
  greggameplayer 39ebb83453 Add & Correct ErrorModules (#137) 7 лет назад
  gdkchan df33dcc489 Force inline some of the vector read/write methods 7 лет назад
  gdkchan 741ec27b1d Fix ILibraryAppletCreator CreateStorage, implement Write on IStorageAccessor 7 лет назад
  gdkchan e7efee7909 Use GetBufferType0x21 on TransactParcelAuto aswell 8 лет назад
  Starlet 250e2084f4 SMO stubs and implementations (#129) 8 лет назад
  gdkchan f03a43fa38 Fix copy-paste mistake, also related to astc... 8 лет назад
  gdkchan 4731c7545d Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code 8 лет назад
  gdkchan 7a6ce48184 Re add some texture formats that I somehow removed by accident on OGLEnumConverter 8 лет назад
  gdkchan 53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) 8 лет назад
  Ac_K aeb1bbf50c Add an ASTC Decoder (Not currently used in Ryujinx) (#131) 8 лет назад
  gdkchan f43dd08064 Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) 8 лет назад
  gdkchan 9670c096e4 Initial work to support AArch32 with a interpreter, plus nvmm stubs (not used for now) 8 лет назад
  Starlet cb1cf489f9 [IApplicationFunctions/INvDrvServices] Stub GetPseudoDeviceId, FinishInitialize and add more pctl service names. (#127) 8 лет назад
  gdkchan 30829fce52 Fix wrong type on CMTST instruction 8 лет назад