greggameplayer
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5a3449f5d9
delete mixed tabs & spaces & use void for methods
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7 лет назад |
greggameplayer
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e40db09bed
add a new Method for OpenAudioOut & OpenAudioOutAuto
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7 лет назад |
greggameplayer
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4397049c6a
Implement ListAudioOutsAuto & OpenAudioOutAuto
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7 лет назад |
gdkchan
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76f3b1b3a4
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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7 лет назад |
Lordmau5
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518fe799da
Update README file (#143)
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7 лет назад |
gdkchan
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a0ee977ce5
Use sample counter on HID controller layouts
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7 лет назад |
Tobias
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7b7dbdcc6a
Add stubs for Nfp and Acc + SvcGetThreadCoreMask implementation (#133)
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7 лет назад |
gdkchan
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49fd76db0f
Fix a small size related issue on MapBufferEx and add the BC7U texture format
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7 лет назад |
gdkchan
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adeb8793c2
Fix a thread sync bug as is the usual...
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7 лет назад |
gdkchan
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aa75957ce2
Somewhat better implementation of thread yield
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7 лет назад |
gdkchan
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7f5a8effbb
Move WriteBytes to AMemory, implement it with a Marshal copy like ReadBytes, fix regression on address range checking
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7 лет назад |
gdkchan
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91420a402c
Use source texture size when doing reads for texure copy
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7 лет назад |
gdkchan
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7822348439
Small cleanup in AMemory and removed some unused usings
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7 лет назад |
gdkchan
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9136897d4a
Do not inline the scalar vector load methods as a workaround to a .net JIT bug
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7 лет назад |
gdkchan
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231fae1a4c
Texture/Vertex/Index data cache (#132)
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7 лет назад |
riperiperi
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6fe51f9705
ReadBytes function in AMemory, with cleaner range check. (#136)
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7 лет назад |
greggameplayer
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39ebb83453
Add & Correct ErrorModules (#137)
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7 лет назад |
gdkchan
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df33dcc489
Force inline some of the vector read/write methods
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7 лет назад |
gdkchan
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741ec27b1d
Fix ILibraryAppletCreator CreateStorage, implement Write on IStorageAccessor
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7 лет назад |
gdkchan
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e7efee7909
Use GetBufferType0x21 on TransactParcelAuto aswell
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8 лет назад |
Starlet
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250e2084f4
SMO stubs and implementations (#129)
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8 лет назад |
gdkchan
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f03a43fa38
Fix copy-paste mistake, also related to astc...
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8 лет назад |
gdkchan
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4731c7545d
Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code
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8 лет назад |
gdkchan
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7a6ce48184
Re add some texture formats that I somehow removed by accident on OGLEnumConverter
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8 лет назад |
gdkchan
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53a6922f87
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
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8 лет назад |
Ac_K
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aeb1bbf50c
Add an ASTC Decoder (Not currently used in Ryujinx) (#131)
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8 лет назад |
gdkchan
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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8 лет назад |
gdkchan
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9670c096e4
Initial work to support AArch32 with a interpreter, plus nvmm stubs (not used for now)
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8 лет назад |
Starlet
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cb1cf489f9
[IApplicationFunctions/INvDrvServices] Stub GetPseudoDeviceId, FinishInitialize and add more pctl service names. (#127)
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8 лет назад |
gdkchan
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30829fce52
Fix wrong type on CMTST instruction
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8 лет назад |