Историја ревизија

Аутор SHA1 Порука Датум
  greggameplayer 5a3449f5d9 delete mixed tabs & spaces & use void for methods пре 8 година
  greggameplayer e40db09bed add a new Method for OpenAudioOut & OpenAudioOutAuto пре 8 година
  greggameplayer 4397049c6a Implement ListAudioOutsAuto & OpenAudioOutAuto пре 8 година
  gdkchan 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation пре 8 година
  Lordmau5 518fe799da Update README file (#143) пре 8 година
  gdkchan a0ee977ce5 Use sample counter on HID controller layouts пре 8 година
  Tobias 7b7dbdcc6a Add stubs for Nfp and Acc + SvcGetThreadCoreMask implementation (#133) пре 8 година
  gdkchan 49fd76db0f Fix a small size related issue on MapBufferEx and add the BC7U texture format пре 8 година
  gdkchan adeb8793c2 Fix a thread sync bug as is the usual... пре 8 година
  gdkchan aa75957ce2 Somewhat better implementation of thread yield пре 8 година
  gdkchan 7f5a8effbb Move WriteBytes to AMemory, implement it with a Marshal copy like ReadBytes, fix regression on address range checking пре 8 година
  gdkchan 91420a402c Use source texture size when doing reads for texure copy пре 8 година
  gdkchan 7822348439 Small cleanup in AMemory and removed some unused usings пре 8 година
  gdkchan 9136897d4a Do not inline the scalar vector load methods as a workaround to a .net JIT bug пре 8 година
  gdkchan 231fae1a4c Texture/Vertex/Index data cache (#132) пре 8 година
  riperiperi 6fe51f9705 ReadBytes function in AMemory, with cleaner range check. (#136) пре 8 година
  greggameplayer 39ebb83453 Add & Correct ErrorModules (#137) пре 8 година
  gdkchan df33dcc489 Force inline some of the vector read/write methods пре 8 година
  gdkchan 741ec27b1d Fix ILibraryAppletCreator CreateStorage, implement Write on IStorageAccessor пре 8 година
  gdkchan e7efee7909 Use GetBufferType0x21 on TransactParcelAuto aswell пре 8 година
  Starlet 250e2084f4 SMO stubs and implementations (#129) пре 8 година
  gdkchan f03a43fa38 Fix copy-paste mistake, also related to astc... пре 8 година
  gdkchan 4731c7545d Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code пре 8 година
  gdkchan 7a6ce48184 Re add some texture formats that I somehow removed by accident on OGLEnumConverter пре 8 година
  gdkchan 53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) пре 8 година
  Ac_K aeb1bbf50c Add an ASTC Decoder (Not currently used in Ryujinx) (#131) пре 8 година
  gdkchan f43dd08064 Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) пре 8 година
  gdkchan 9670c096e4 Initial work to support AArch32 with a interpreter, plus nvmm stubs (not used for now) пре 8 година
  Starlet cb1cf489f9 [IApplicationFunctions/INvDrvServices] Stub GetPseudoDeviceId, FinishInitialize and add more pctl service names. (#127) пре 8 година
  gdkchan 30829fce52 Fix wrong type on CMTST instruction пре 8 година