gdkchan
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2f37583ab3
Some small shader related fixes (#258)
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8 anni fa |
ReinUsesLisp
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9cbf908cf5
Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207)
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8 anni fa |
ReinUsesLisp
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edfd4bc860
Explicit GLSL "position" attribute location (#199)
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8 anni fa |
gdkchan
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e6eeb6f09f
Add support for Vertex Program A and other small shader improvements (#192)
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8 anni fa |
ReinUsesLisp
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09dfefed1f
Implementation of UBOs instead of uniform constant arrays (#186)
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8 anni fa |
gdkchan
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e7559f128f
Small OpenGL Renderer refactoring (#177)
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8 anni fa |
gdkchan
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c26ddd6259
Fix 3 graphics related issues (#180)
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8 anni fa |
gdkchan
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9176180abb
Minor shader fixes
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8 anni fa |
gdkchan
|
53a6922f87
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
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8 anni fa |
gdkchan
|
f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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8 anni fa |
gdkchan
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79e0070363
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
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8 anni fa |
gdkchan
|
b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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8 anni fa |
gdkchan
|
f73a182b20
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
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8 anni fa |
gdkchan
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a38a72b062
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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8 anni fa |
gdkchan
|
03002f6537
Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes
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8 anni fa |
gdkchan
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42ebfdff7f
[GPU] Fix frame buffer being upside down in some cases
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8 anni fa |
gdkchan
|
032c442505
[GPU] Remove 1f in RCP instruction emitter on glsl decompiler
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8 anni fa |
gdkchan
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8ab76a7bd4
[GPU] Do not use the f suffix on float contants on the shader glsl code
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8 anni fa |
gdkchan
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237eaeb920
Bump glsl version to support layout qualifier
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8 anni fa |
gdkchan
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c8c86a3854
Fix for current framebuffer issues (#78)
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8 anni fa |
gdkchan
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 anni fa |
gdkchan
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anni fa |