Commit History

Autor SHA1 Mensaxe Data
  gdkchan 2f37583ab3 Some small shader related fixes (#258) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 9cbf908cf5 Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207) %!s(int64=8) %!d(string=hai) anos
  ReinUsesLisp edfd4bc860 Explicit GLSL "position" attribute location (#199) %!s(int64=8) %!d(string=hai) anos
  gdkchan e6eeb6f09f Add support for Vertex Program A and other small shader improvements (#192) %!s(int64=8) %!d(string=hai) anos
  ReinUsesLisp 09dfefed1f Implementation of UBOs instead of uniform constant arrays (#186) %!s(int64=8) %!d(string=hai) anos
  gdkchan e7559f128f Small OpenGL Renderer refactoring (#177) %!s(int64=8) %!d(string=hai) anos
  gdkchan c26ddd6259 Fix 3 graphics related issues (#180) %!s(int64=8) %!d(string=hai) anos
  gdkchan 9176180abb Minor shader fixes %!s(int64=8) %!d(string=hai) anos
  gdkchan 53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) %!s(int64=8) %!d(string=hai) anos
  gdkchan f43dd08064 Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) %!s(int64=8) %!d(string=hai) anos
  gdkchan 79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time %!s(int64=8) %!d(string=hai) anos
  gdkchan b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection %!s(int64=8) %!d(string=hai) anos
  gdkchan f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 %!s(int64=8) %!d(string=hai) anos
  gdkchan a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... %!s(int64=8) %!d(string=hai) anos
  gdkchan 03002f6537 Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes %!s(int64=8) %!d(string=hai) anos
  gdkchan 42ebfdff7f [GPU] Fix frame buffer being upside down in some cases %!s(int64=8) %!d(string=hai) anos
  gdkchan 032c442505 [GPU] Remove 1f in RCP instruction emitter on glsl decompiler %!s(int64=8) %!d(string=hai) anos
  gdkchan 8ab76a7bd4 [GPU] Do not use the f suffix on float contants on the shader glsl code %!s(int64=8) %!d(string=hai) anos
  gdkchan 237eaeb920 Bump glsl version to support layout qualifier %!s(int64=8) %!d(string=hai) anos
  gdkchan c8c86a3854 Fix for current framebuffer issues (#78) %!s(int64=8) %!d(string=hai) anos
  gdkchan feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures %!s(int64=8) %!d(string=hai) anos
  gdkchan b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos