Commit History

Autor SHA1 Mensaxe Data
  gdkchan 3cb1fa0e85 Implement texture buffers (#1152) %!s(int64=6) %!d(string=hai) anos
  Xpl0itR a065dc1626 Log Ryujinx Version, OS Name, CPU Name and RAM size (#1102) %!s(int64=6) %!d(string=hai) anos
  gdkchan fe5bb439f1 Do temp constant copy for CompareAndSwap, other improvements to PreAllocator (#1126) %!s(int64=6) %!d(string=hai) anos
  mageven a728610b40 Implement Constant Color blends (#1119) %!s(int64=6) %!d(string=hai) anos
  Thog 75ec30c962 SurfaceFlinger: fix SetPreallocatedBuffer correctness (#1153) %!s(int64=6) %!d(string=hai) anos
  Thog fba8651213 ui: Make ExtractSection supports updates (#1150) %!s(int64=6) %!d(string=hai) anos
  Xpl0itR 72b560d15c Fix metadata.json JsonParsingException crash (#1062) %!s(int64=6) %!d(string=hai) anos
  Thog cdbb689b80 Add support for dynamic docking/undocking (#1147) %!s(int64=6) %!d(string=hai) anos
  Thog 21a0b0ebeb SurfaceFlinger: Invalid GraphicBuffer in SetPreallocatedBuffer (#1145) %!s(int64=6) %!d(string=hai) anos
  gdkchan ff86494d68 Remove leftover of debugging code for shader texture format (#1141) %!s(int64=6) %!d(string=hai) anos
  gdkchan 6bfe4715f0 Initial conditional rendering support (#1012) %!s(int64=6) %!d(string=hai) anos
  Michael Kuklinski c46edfab85 Update .NET Core to 3.1, and update NuGet Packages (#1121) %!s(int64=6) %!d(string=hai) anos
  Thog 36749c358d SurfaceFlinger v2 (#981) %!s(int64=6) %!d(string=hai) anos
  gdkchan 03711dd7b5 Implement SULD shader instruction (#1117) %!s(int64=6) %!d(string=hai) anos
  Cristallix 4738113f29 Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) %!s(int64=6) %!d(string=hai) anos
  gdkchan 91fa1debd4 Report more realistic GPU timestamps when FastGpuTime is enabled (#1139) %!s(int64=6) %!d(string=hai) anos
  Ficture Seven ca8745fc8e Avoid temporaries when pre-allocating Store %x, imm8/16/32 (#1123) %!s(int64=6) %!d(string=hai) anos
  Thog 644de99e86 Implement GPU syncpoints (#980) %!s(int64=6) %!d(string=hai) anos
  mageven 4960ab85f8 Implement Depth Clamping (#1120) %!s(int64=6) %!d(string=hai) anos
  CJ Bok 0a7c6caedf System Time Offset Implementation (#1101) %!s(int64=6) %!d(string=hai) anos
  Ficture Seven e4ee61d6c3 Improve V128 (#1097) %!s(int64=6) %!d(string=hai) anos
  mageven dfecbbe1f4 Fix oversight in depth range initialization from PR #1093 (#1112) %!s(int64=6) %!d(string=hai) anos
  Alex Barney 6a94538b6d Ensure account save data exists when launching an extracted game (#1108) %!s(int64=6) %!d(string=hai) anos
  gdkchan 92cc37e365 Fix negation of HADD2 constant buffer source (#1116) %!s(int64=6) %!d(string=hai) anos
  Xpl0itR ad3d2fb5a9 Implement update loader and log loaded application info (#1023) %!s(int64=6) %!d(string=hai) anos
  Alex Barney 6052aa17f2 Print the result name in SetTerminateResult if possible (#1105) %!s(int64=6) %!d(string=hai) anos
  Ficture Seven 496db602ff Optimize %x ^ %x = 0 (#1094) %!s(int64=6) %!d(string=hai) anos
  Elise dc144d2e19 Use libhac for loading NSO and KIP (#1047) %!s(int64=6) %!d(string=hai) anos
  mageven 468d8f841f Simple GPU fixes (#1093) %!s(int64=6) %!d(string=hai) anos
  riperiperi e99e6d0ad1 Use the jump table for HighCq tail continues. (#1088) %!s(int64=6) %!d(string=hai) anos