gdkchan
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f82309fa2d
Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723)
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3 лет назад |
riperiperi
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bf77d1cab9
GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
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3 лет назад |
gdkchan
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da75a9a6ea
OpenGL: Fix blit from non-multisample to multisample texture (#3596)
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3 лет назад |
gdkchan
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923089a298
Fast path for Inline-to-Memory texture data transfers (#3610)
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3 лет назад |
gdkchan
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2232e4ae87
Vulkan backend (#2518)
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3 лет назад |
gdkchan
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a3e7bb8eb4
Copy dependency for multisample and non-multisample textures (#3382)
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3 лет назад |
gdkchan
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e5ad1dfa48
Implement S8D24 texture format and tweak depth range detection (#2458)
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4 лет назад |
riperiperi
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cda659955c
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
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4 лет назад |
gdkchan
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1485780d90
Fix A1B5G5R5 format for good (#2955)
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4 лет назад |
gdkchan
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f78bcb8048
Clamp number of mipmap levels to avoid API errors due to invalid textures (#2808)
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4 лет назад |
gdkchan
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5b8ceb9173
Swap BGR565 components by changing the format (#2577)
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4 лет назад |
gdkchan
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c702943af3
Swap BGR components for 16-bit BGR texture formats (#2567)
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4 лет назад |
gdkchan
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d44d8f2eb6
Workaround for cubemap view data upload bug on Intel (#2539)
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4 лет назад |
riperiperi
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4b60371e64
Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494)
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4 лет назад |
riperiperi
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10e17ab423
Only use persistent buffers to flush on NVIDIA and Windows+AMD (#2489)
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4 лет назад |
riperiperi
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ca5ac37cd6
Flush buffers and texture data through a persistent mapped buffer. (#2481)
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4 лет назад |
riperiperi
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212e472c9f
Use copy dependencies for the Intel/AMD view format workaround (#2144)
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4 лет назад |
riperiperi
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38be18ef2a
Fix intel view copy workaround. (#2216)
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5 лет назад |
gdkchan
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001005b3d5
Fix sub-image copies on intel GPUs (#2198)
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5 лет назад |
EmulationFanatic
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2b92c10105
Fix typos (#2109)
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5 лет назад |
riperiperi
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b530f0e110
Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
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5 лет назад |
riperiperi
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cf7044e37b
Perform Compressed<->Uncompressed copies using Pixel Buffer Objects (#1732)
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5 лет назад |
gdkchan
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423da5cc91
Scale texture resolution before sending to backend (#1646)
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5 лет назад |
riperiperi
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5d69d9103e
Texture/Buffer Memory Management Improvements (#1408)
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5 лет назад |
gdkchan
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8dbcae1ff8
Implement BGRA texture support (#1418)
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5 лет назад |
riperiperi
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484eb645ae
Implement Zero-Configuration Resolution Scaling (#1365)
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5 лет назад |
gdkchan
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5011640b30
Spanify Graphics Abstraction Layer (#1226)
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5 лет назад |