История коммитов

Автор SHA1 Сообщение Дата
  gdkchan 923089a298 Fast path for Inline-to-Memory texture data transfers (#3610) 3 лет назад
  Nicholas Rodine 951700fdd8 Removed unused usings. (#3593) 3 лет назад
  gdkchan 37b6e081da Fix DMA linear texture copy fast path (#3496) 3 лет назад
  riperiperi 5811d121df Avoid scaling 2d textures that could be used as 3d (#3464) 3 лет назад
  gdkchan 851f56b08a Support Array/3D depth-stencil render target, and single layer clears (#3400) 3 лет назад
  gdkchan a3e7bb8eb4 Copy dependency for multisample and non-multisample textures (#3382) 3 лет назад
  gdkchan 3139a85a2b Allow copy texture views to have mismatching multisample state (#3152) 4 лет назад
  gdkchan 79408b68c3 De-tile GOB when DMA copying from block linear to pitch kind memory regions (#3207) 4 лет назад
  gdkchan 0a24aa6af2 Allow textures to have their data partially mapped (#2629) 4 лет назад
  riperiperi c9c65af59e Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) 4 лет назад
  riperiperi ef24c8983d Fix adjacent 3d texture slices being detected as Incompatible Overlaps (#2993) 4 лет назад
  riperiperi cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 4 лет назад
  riperiperi d92fff541b Replace CacheResourceWrite with more general "precise" write (#2684) 4 лет назад
  gdkchan fd7567a6b5 Only make render target 2D textures layered if needed (#2646) 4 лет назад
  riperiperi 7c5ead1c19 Fast path for Inline2Memory buffer write that skips write tracking (#2624) 4 лет назад
  riperiperi b0e410a828 Lift textures in the AutoDeleteCache for all modifications. (#2615) 4 лет назад
  riperiperi 15e7fe3ac9 Avoid deleting textures when their data does not overlap. (#2601) 4 лет назад
  riperiperi bdc1f91a5b Remove pool cache entries for incompatible overlapping textures (#2568) 4 лет назад
  riperiperi 0a80a837cb Use "Undesired" scale mode for certain textures rather than blacklisting (#2537) 4 лет назад
  gdkchan bb6fab2009 Ensure that DMA copy target textures are kept alive or flushed (#2478) 4 лет назад
  gdkchan 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 лет назад
  gdkchan 8b44eb1c98 Separate GPU engines and make state follow official docs (part 1/2) (#2422) 4 лет назад
  gdkchan fbb4019ed5 Initial support for separate GPU address spaces (#2394) 4 лет назад
  gdkchan a10b2c5ff2 Initial support for GPU channels (#2372) 4 лет назад