Commit History

Autor SHA1 Mensaxe Data
  riperiperi f0b00c1ae9 Fix TXQ for 3D textures. (#2613) %!s(int64=4) %!d(string=hai) anos
  gdkchan 9b08abc644 Fix shader compilation on shaders that uses rectangle textures (#2471) %!s(int64=4) %!d(string=hai) anos
  gdkchan 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) %!s(int64=5) %!d(string=hai) anos
  gdkchan 934a78005e Simplify logic for bindless texture handling (#1667) %!s(int64=5) %!d(string=hai) anos
  gdkchan 5795bb1528 Support separate textures and samplers (#1216) %!s(int64=5) %!d(string=hai) anos
  gdkchan 03711dd7b5 Implement SULD shader instruction (#1117) %!s(int64=6) %!d(string=hai) anos
  gdk 3ab5c23f49 Add partial support for array of samplers, and add pass to identify them from bindless texture accesses %!s(int64=6) %!d(string=hai) anos
  gdk 1b7d955195 Initial support for image stores, support texture sample on compute %!s(int64=6) %!d(string=hai) anos
  gdk 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos