Историја ревизија

Аутор SHA1 Порука Датум
  gdkchan d512ce122c Initial tessellation shader support (#2534) пре 4 година
  riperiperi ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) пре 4 година
  mpnico 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) пре 4 година
  gdkchan 0f6ec446ea Replace BGRA and scale uniforms with a uniform block (#2496) пре 4 година
  gdkchan fefd4619a5 Add support for custom line widths (#2406) пре 4 година
  gdkchan caf049ed15 Avoid some redundant GL calls (#1958) пре 5 година
  gdkchan df820a72de Implement clear buffer (fast path) (#1902) пре 5 година
  gdkchan 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) пре 5 година
  riperiperi e1da7df207 Support res scale on images, correctly blacklist for SUST, move logic out of backend. (#1657) пре 5 година
  gdkchan 812e32f775 Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) пре 5 година
  gdkchan 2dcc6333f8 Fix image binding format (#1625) пре 5 година
  gdkchan 1eea35554c Better viewport flipping and depth mode detection method (#1556) пре 5 година
  gdkchan 43c13057da Implement alpha test using legacy functions (#1426) пре 5 година
  mageven 723ae240dc GL: Implement more Point parameters (#1399) пре 5 година
  gdkchan 788ca6a411 Initial transform feedback support (#1370) пре 5 година
  riperiperi f224769c49 Implement Logical Operation registers and functionality (#1380) пре 5 година
  riperiperi 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) пре 5 година
  gdkchan a15b951721 Fix wrong face culling once and for all (#1277) пре 6 година
  gdkchan 5011640b30 Spanify Graphics Abstraction Layer (#1226) пре 6 година
  riperiperi cd48576f58 Implement Counter Queue and Partial Host Conditional Rendering (#1167) пре 6 година
  mageven 53369e79bd Implement user-defined clipping on GL state pipeline (#1118) пре 6 година
  riperiperi c2ac45adc5 Fix depth clamp enable bit, unit scale for polygon offset. (#1178) пре 6 година
  mageven a728610b40 Implement Constant Color blends (#1119) пре 6 година
  mageven 4960ab85f8 Implement Depth Clamping (#1120) пре 6 година
  mageven 468d8f841f Simple GPU fixes (#1093) пре 6 година
  gdkchan ab4867505e Implement GPU scissors (#1058) пре 6 година
  gdkchan f373f870f7 Support configurable point size (#916) пре 6 година
  gdkchan 2bb39ff03e Replace glFinish with barrier for WaitForIdle (#878) пре 6 година
  gdkchan 654e617fe7 Some code cleanup пре 6 година
  gdkchan 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) пре 6 година