Commit History

Autor SHA1 Mensaxe Data
  gdkchan d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
  riperiperi ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) %!s(int64=4) %!d(string=hai) anos
  mpnico 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) %!s(int64=4) %!d(string=hai) anos
  gdkchan 0f6ec446ea Replace BGRA and scale uniforms with a uniform block (#2496) %!s(int64=4) %!d(string=hai) anos
  gdkchan fefd4619a5 Add support for custom line widths (#2406) %!s(int64=4) %!d(string=hai) anos
  gdkchan caf049ed15 Avoid some redundant GL calls (#1958) %!s(int64=5) %!d(string=hai) anos
  gdkchan df820a72de Implement clear buffer (fast path) (#1902) %!s(int64=5) %!d(string=hai) anos
  gdkchan 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) %!s(int64=5) %!d(string=hai) anos
  riperiperi e1da7df207 Support res scale on images, correctly blacklist for SUST, move logic out of backend. (#1657) %!s(int64=5) %!d(string=hai) anos
  gdkchan 812e32f775 Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) %!s(int64=5) %!d(string=hai) anos
  gdkchan 2dcc6333f8 Fix image binding format (#1625) %!s(int64=5) %!d(string=hai) anos
  gdkchan 1eea35554c Better viewport flipping and depth mode detection method (#1556) %!s(int64=5) %!d(string=hai) anos
  gdkchan 43c13057da Implement alpha test using legacy functions (#1426) %!s(int64=5) %!d(string=hai) anos
  mageven 723ae240dc GL: Implement more Point parameters (#1399) %!s(int64=5) %!d(string=hai) anos
  gdkchan 788ca6a411 Initial transform feedback support (#1370) %!s(int64=5) %!d(string=hai) anos
  riperiperi f224769c49 Implement Logical Operation registers and functionality (#1380) %!s(int64=5) %!d(string=hai) anos
  riperiperi 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) %!s(int64=5) %!d(string=hai) anos
  gdkchan a15b951721 Fix wrong face culling once and for all (#1277) %!s(int64=6) %!d(string=hai) anos
  gdkchan 5011640b30 Spanify Graphics Abstraction Layer (#1226) %!s(int64=6) %!d(string=hai) anos
  riperiperi cd48576f58 Implement Counter Queue and Partial Host Conditional Rendering (#1167) %!s(int64=6) %!d(string=hai) anos
  mageven 53369e79bd Implement user-defined clipping on GL state pipeline (#1118) %!s(int64=6) %!d(string=hai) anos
  riperiperi c2ac45adc5 Fix depth clamp enable bit, unit scale for polygon offset. (#1178) %!s(int64=6) %!d(string=hai) anos
  mageven a728610b40 Implement Constant Color blends (#1119) %!s(int64=6) %!d(string=hai) anos
  mageven 4960ab85f8 Implement Depth Clamping (#1120) %!s(int64=6) %!d(string=hai) anos
  mageven 468d8f841f Simple GPU fixes (#1093) %!s(int64=6) %!d(string=hai) anos
  gdkchan ab4867505e Implement GPU scissors (#1058) %!s(int64=6) %!d(string=hai) anos
  gdkchan f373f870f7 Support configurable point size (#916) %!s(int64=6) %!d(string=hai) anos
  gdkchan 2bb39ff03e Replace glFinish with barrier for WaitForIdle (#878) %!s(int64=6) %!d(string=hai) anos
  gdkchan 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
  gdkchan 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) %!s(int64=6) %!d(string=hai) anos