DmaTexture.cs 477 B

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  1. using Ryujinx.Graphics.Gpu.Engine.Types;
  2. namespace Ryujinx.Graphics.Gpu.Engine.Dma
  3. {
  4. /// <summary>
  5. /// Buffer to texture copy parameters.
  6. /// </summary>
  7. struct DmaTexture
  8. {
  9. #pragma warning disable CS0649
  10. public MemoryLayout MemoryLayout;
  11. public int Width;
  12. public int Height;
  13. public int Depth;
  14. public int RegionZ;
  15. public ushort RegionX;
  16. public ushort RegionY;
  17. #pragma warning restore CS0649
  18. }
  19. }