gdkchan 7bfb5f79b8 When copying linear textures, DMA should ignore region X/Y (#3121) %!s(int64=4) %!d(string=hai) anos
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DmaClass.cs 7bfb5f79b8 When copying linear textures, DMA should ignore region X/Y (#3121) %!s(int64=4) %!d(string=hai) anos
DmaClassState.cs 8b44eb1c98 Separate GPU engines and make state follow official docs (part 1/2) (#2422) %!s(int64=4) %!d(string=hai) anos
DmaTexture.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos