gdkchan 43081c16c4 Insert bitcast for assignment of fragment integer outputs on GLSL (#4369) пре 3 година
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Engine e3d0ccf8d5 Allow setting texture data from 1x to fix some textures resetting randomly (#2860) пре 3 година
Image e3d0ccf8d5 Allow setting texture data from 1x to fix some textures resetting randomly (#2860) пре 3 година
Memory 86fd0643c2 Implement support for page sizes > 4KB (#4252) пре 3 година
Shader 43081c16c4 Insert bitcast for assignment of fragment integer outputs on GLSL (#4369) пре 3 година
Synchronization e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) пре 4 година
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) пре 4 година
Constants.cs 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) пре 3 година
GpuChannel.cs cd3a15aea5 Fix NRE when MemoryUnmappedHandler is called for a destroyed channel (#4285) пре 3 година
GpuContext.cs e20abbf9cc Vulkan: Don't flush commands when creating most sync (#4087) пре 3 година
GraphicsConfig.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
Ryujinx.Graphics.Gpu.csproj c6d05301aa infra: Migrate to .NET 7 (#3795) пре 3 година
Window.cs f0e27a23a5 Add short duration texture cache (#3754) пре 3 година