HwCapabilities.cs 3.3 KB

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  1. using OpenTK.Graphics.OpenGL;
  2. using System;
  3. namespace Ryujinx.Graphics.OpenGL
  4. {
  5. static class HwCapabilities
  6. {
  7. private static readonly Lazy<bool> _supportsAstcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
  8. private static readonly Lazy<bool> _supportsImageLoadFormatted = new Lazy<bool>(() => HasExtension("GL_EXT_shader_image_load_formatted"));
  9. private static readonly Lazy<bool> _supportsPolygonOffsetClamp = new Lazy<bool>(() => HasExtension("GL_EXT_polygon_offset_clamp"));
  10. private static readonly Lazy<bool> _supportsViewportSwizzle = new Lazy<bool>(() => HasExtension("GL_NV_viewport_swizzle"));
  11. private static readonly Lazy<int> _maximumComputeSharedMemorySize = new Lazy<int>(() => GetLimit(All.MaxComputeSharedMemorySize));
  12. private static readonly Lazy<int> _storageBufferOffsetAlignment = new Lazy<int>(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
  13. public enum GpuVendor
  14. {
  15. Unknown,
  16. Amd,
  17. Intel,
  18. Nvidia
  19. }
  20. private static readonly Lazy<GpuVendor> _gpuVendor = new Lazy<GpuVendor>(GetGpuVendor);
  21. public static GpuVendor Vendor => _gpuVendor.Value;
  22. private static Lazy<float> _maxSupportedAnisotropy = new Lazy<float>(GL.GetFloat((GetPName)All.MaxTextureMaxAnisotropy));
  23. public static bool SupportsAstcCompression => _supportsAstcCompression.Value;
  24. public static bool SupportsImageLoadFormatted => _supportsImageLoadFormatted.Value;
  25. public static bool SupportsPolygonOffsetClamp => _supportsPolygonOffsetClamp.Value;
  26. public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value;
  27. public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia;
  28. public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value;
  29. public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value;
  30. public static float MaximumSupportedAnisotropy => _maxSupportedAnisotropy.Value;
  31. private static bool HasExtension(string name)
  32. {
  33. int numExtensions = GL.GetInteger(GetPName.NumExtensions);
  34. for (int extension = 0; extension < numExtensions; extension++)
  35. {
  36. if (GL.GetString(StringNameIndexed.Extensions, extension) == name)
  37. {
  38. return true;
  39. }
  40. }
  41. return false;
  42. }
  43. private static int GetLimit(All name)
  44. {
  45. return GL.GetInteger((GetPName)name);
  46. }
  47. private static GpuVendor GetGpuVendor()
  48. {
  49. string vendor = GL.GetString(StringName.Vendor).ToLower();
  50. if (vendor == "nvidia corporation")
  51. {
  52. return GpuVendor.Nvidia;
  53. }
  54. else if (vendor == "intel")
  55. {
  56. return GpuVendor.Intel;
  57. }
  58. else if (vendor == "ati technologies inc." || vendor == "advanced micro devices, inc.")
  59. {
  60. return GpuVendor.Amd;
  61. }
  62. else
  63. {
  64. return GpuVendor.Unknown;
  65. }
  66. }
  67. }
  68. }