gdkchan 1eea35554c Better viewport flipping and depth mode detection method (#1556) 5 anni fa
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Image 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) 5 anni fa
Queries a33dc2f491 Improved Logger (#1292) 5 anni fa
Buffer.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) 5 anni fa
Constants.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) 5 anni fa
Debugger.cs e19193e073 Rename DebugLevel Performance to Slowdowns (#1450) 5 anni fa
EnumConversion.cs a33dc2f491 Improved Logger (#1292) 5 anni fa
FormatInfo.cs af8498d679 Add basic error logging to the GPU 6 anni fa
FormatTable.cs 8dbcae1ff8 Implement BGRA texture support (#1418) 5 anni fa
Framebuffer.cs d941f4c070 Remember bound framebuffer to avoid glGetInteger use. (#1273) 5 anni fa
Handle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) 5 anni fa
HwCapabilities.cs 51fbc1fde4 Use polygon offset clamp if supported (#1429) 5 anni fa
Pipeline.cs 1eea35554c Better viewport flipping and depth mode detection method (#1556) 5 anni fa
Program.cs a33dc2f491 Improved Logger (#1292) 5 anni fa
Renderer.cs 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) 5 anni fa
ResourcePool.cs 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) 5 anni fa
Ryujinx.Graphics.OpenGL.csproj 4c54f36c38 Upgrade projects to C#8 (#1193) 6 anni fa
Shader.cs 1876b346fe Initial work 6 anni fa
VertexArray.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) 5 anni fa
VertexBuffer.cs 1876b346fe Initial work 6 anni fa
Window.cs 8dbcae1ff8 Implement BGRA texture support (#1418) 5 anni fa