ShaderDecodeMove.cs 8.1 KB

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  1. using System;
  2. using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
  3. namespace Ryujinx.Graphics.Gal.Shader
  4. {
  5. static partial class ShaderDecode
  6. {
  7. private enum IntType
  8. {
  9. U8 = 0,
  10. U16 = 1,
  11. U32 = 2,
  12. U64 = 3,
  13. S8 = 4,
  14. S16 = 5,
  15. S32 = 6,
  16. S64 = 7
  17. }
  18. private enum FloatType
  19. {
  20. F16 = 1,
  21. F32 = 2,
  22. F64 = 3
  23. }
  24. public static void F2f_C(ShaderIrBlock Block, long OpCode)
  25. {
  26. EmitF2f(Block, OpCode, ShaderOper.CR);
  27. }
  28. public static void F2f_I(ShaderIrBlock Block, long OpCode)
  29. {
  30. EmitF2f(Block, OpCode, ShaderOper.Immf);
  31. }
  32. public static void F2f_R(ShaderIrBlock Block, long OpCode)
  33. {
  34. EmitF2f(Block, OpCode, ShaderOper.RR);
  35. }
  36. public static void F2i_C(ShaderIrBlock Block, long OpCode)
  37. {
  38. EmitF2i(Block, OpCode, ShaderOper.CR);
  39. }
  40. public static void F2i_I(ShaderIrBlock Block, long OpCode)
  41. {
  42. EmitF2i(Block, OpCode, ShaderOper.Immf);
  43. }
  44. public static void F2i_R(ShaderIrBlock Block, long OpCode)
  45. {
  46. EmitF2i(Block, OpCode, ShaderOper.RR);
  47. }
  48. public static void I2f_C(ShaderIrBlock Block, long OpCode)
  49. {
  50. EmitI2f(Block, OpCode, ShaderOper.CR);
  51. }
  52. public static void I2f_I(ShaderIrBlock Block, long OpCode)
  53. {
  54. EmitI2f(Block, OpCode, ShaderOper.Imm);
  55. }
  56. public static void I2f_R(ShaderIrBlock Block, long OpCode)
  57. {
  58. EmitI2f(Block, OpCode, ShaderOper.RR);
  59. }
  60. public static void Mov_C(ShaderIrBlock Block, long OpCode)
  61. {
  62. ShaderIrOperCbuf Cbuf = GetOperCbuf34(OpCode);
  63. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Cbuf), OpCode));
  64. }
  65. public static void Mov_I(ShaderIrBlock Block, long OpCode)
  66. {
  67. ShaderIrOperImm Imm = GetOperImm19_20(OpCode);
  68. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Imm), OpCode));
  69. }
  70. public static void Mov_R(ShaderIrBlock Block, long OpCode)
  71. {
  72. ShaderIrOperGpr Gpr = GetOperGpr20(OpCode);
  73. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Gpr), OpCode));
  74. }
  75. public static void Mov32i(ShaderIrBlock Block, long OpCode)
  76. {
  77. ShaderIrOperImm Imm = GetOperImm32_20(OpCode);
  78. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Imm), OpCode));
  79. }
  80. private static void EmitF2f(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  81. {
  82. bool Na = ((OpCode >> 45) & 1) != 0;
  83. bool Aa = ((OpCode >> 49) & 1) != 0;
  84. ShaderIrNode OperA;
  85. switch (Oper)
  86. {
  87. case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
  88. case ShaderOper.Immf: OperA = GetOperImmf19_20(OpCode); break;
  89. case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
  90. default: throw new ArgumentException(nameof(Oper));
  91. }
  92. OperA = GetAluAbsNeg(OperA, Aa, Na);
  93. ShaderIrInst RoundInst = GetRoundInst(OpCode);
  94. if (RoundInst != ShaderIrInst.Invalid)
  95. {
  96. OperA = new ShaderIrOp(RoundInst, OperA);
  97. }
  98. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
  99. }
  100. private static void EmitF2i(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  101. {
  102. IntType Type = GetIntType(OpCode);
  103. if (Type == IntType.U64 ||
  104. Type == IntType.S64)
  105. {
  106. //TODO: 64-bits support.
  107. //Note: GLSL doesn't support 64-bits integers.
  108. throw new NotImplementedException();
  109. }
  110. bool Na = ((OpCode >> 45) & 1) != 0;
  111. bool Aa = ((OpCode >> 49) & 1) != 0;
  112. ShaderIrNode OperA;
  113. switch (Oper)
  114. {
  115. case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
  116. case ShaderOper.Immf: OperA = GetOperImmf19_20(OpCode); break;
  117. case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
  118. default: throw new ArgumentException(nameof(Oper));
  119. }
  120. OperA = GetAluAbsNeg(OperA, Aa, Na);
  121. ShaderIrInst RoundInst = GetRoundInst(OpCode);
  122. if (RoundInst != ShaderIrInst.Invalid)
  123. {
  124. OperA = new ShaderIrOp(RoundInst, OperA);
  125. }
  126. bool Signed = Type >= IntType.S8;
  127. int Size = 8 << ((int)Type & 3);
  128. if (Size < 32)
  129. {
  130. uint Mask = uint.MaxValue >> (32 - Size);
  131. float CMin = 0;
  132. float CMax = Mask;
  133. if (Signed)
  134. {
  135. uint HalfMask = Mask >> 1;
  136. CMin -= HalfMask + 1;
  137. CMax = HalfMask;
  138. }
  139. ShaderIrOperImmf IMin = new ShaderIrOperImmf(CMin);
  140. ShaderIrOperImmf IMax = new ShaderIrOperImmf(CMax);
  141. OperA = new ShaderIrOp(ShaderIrInst.Clamp, OperA, IMin, IMax);
  142. }
  143. ShaderIrInst Inst = Signed
  144. ? ShaderIrInst.Ftos
  145. : ShaderIrInst.Ftou;
  146. ShaderIrNode Op = new ShaderIrOp(Inst, OperA);
  147. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  148. }
  149. private static void EmitI2f(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  150. {
  151. IntType Type = GetIntType(OpCode);
  152. if (Type == IntType.U64 ||
  153. Type == IntType.S64)
  154. {
  155. //TODO: 64-bits support.
  156. //Note: GLSL doesn't support 64-bits integers.
  157. throw new NotImplementedException();
  158. }
  159. int Sel = (int)(OpCode >> 41) & 3;
  160. bool Na = ((OpCode >> 45) & 1) != 0;
  161. bool Aa = ((OpCode >> 49) & 1) != 0;
  162. ShaderIrNode OperA;
  163. switch (Oper)
  164. {
  165. case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
  166. case ShaderOper.Imm: OperA = GetOperImm19_20(OpCode); break;
  167. case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
  168. default: throw new ArgumentException(nameof(Oper));
  169. }
  170. OperA = GetAluAbsNeg(OperA, Aa, Na);
  171. bool Signed = Type >= IntType.S8;
  172. int Shift = Sel * 8;
  173. int Size = 8 << ((int)Type & 3);
  174. if (Shift != 0)
  175. {
  176. OperA = new ShaderIrOp(ShaderIrInst.Asr, OperA, new ShaderIrOperImm(Shift));
  177. }
  178. if (Size < 32)
  179. {
  180. uint Mask = uint.MaxValue >> (32 - Size);
  181. OperA = new ShaderIrOp(ShaderIrInst.And, OperA, new ShaderIrOperImm((int)Mask));
  182. }
  183. ShaderIrInst Inst = Signed
  184. ? ShaderIrInst.Stof
  185. : ShaderIrInst.Utof;
  186. ShaderIrNode Op = new ShaderIrOp(Inst, OperA);
  187. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  188. }
  189. private static IntType GetIntType(long OpCode)
  190. {
  191. bool Signed = ((OpCode >> 13) & 1) != 0;
  192. IntType Type = (IntType)((OpCode >> 10) & 3);
  193. if (Signed)
  194. {
  195. Type += (int)IntType.S8;
  196. }
  197. return Type;
  198. }
  199. private static FloatType GetFloatType(long OpCode)
  200. {
  201. return (FloatType)((OpCode >> 8) & 3);
  202. }
  203. private static ShaderIrInst GetRoundInst(long OpCode)
  204. {
  205. switch ((OpCode >> 39) & 3)
  206. {
  207. case 1: return ShaderIrInst.Floor;
  208. case 2: return ShaderIrInst.Ceil;
  209. case 3: return ShaderIrInst.Trunc;
  210. }
  211. return ShaderIrInst.Invalid;
  212. }
  213. }
  214. }