ShaderDecodeHelper.cs 6.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228
  1. using System;
  2. namespace Ryujinx.Graphics.Gal.Shader
  3. {
  4. static class ShaderDecodeHelper
  5. {
  6. public static ShaderIrOperAbuf[] GetOperAbuf20(long OpCode)
  7. {
  8. int Abuf = (int)(OpCode >> 20) & 0x3ff;
  9. int Reg = (int)(OpCode >> 39) & 0xff;
  10. int Size = (int)(OpCode >> 47) & 3;
  11. ShaderIrOperAbuf[] Opers = new ShaderIrOperAbuf[Size + 1];
  12. for (int Index = 0; Index <= Size; Index++)
  13. {
  14. Opers[Index] = new ShaderIrOperAbuf(Abuf, Reg);
  15. }
  16. return Opers;
  17. }
  18. public static ShaderIrOperAbuf GetOperAbuf28(long OpCode)
  19. {
  20. int Abuf = (int)(OpCode >> 28) & 0x3ff;
  21. int Reg = (int)(OpCode >> 39) & 0xff;
  22. return new ShaderIrOperAbuf(Abuf, Reg);
  23. }
  24. public static ShaderIrOperCbuf GetOperCbuf34(long OpCode)
  25. {
  26. return new ShaderIrOperCbuf(
  27. (int)(OpCode >> 34) & 0x1f,
  28. (int)(OpCode >> 20) & 0x3fff);
  29. }
  30. public static ShaderIrOperGpr GetOperGpr8(long OpCode)
  31. {
  32. return new ShaderIrOperGpr((int)(OpCode >> 8) & 0xff);
  33. }
  34. public static ShaderIrOperGpr GetOperGpr20(long OpCode)
  35. {
  36. return new ShaderIrOperGpr((int)(OpCode >> 20) & 0xff);
  37. }
  38. public static ShaderIrOperGpr GetOperGpr39(long OpCode)
  39. {
  40. return new ShaderIrOperGpr((int)(OpCode >> 39) & 0xff);
  41. }
  42. public static ShaderIrOperGpr GetOperGpr0(long OpCode)
  43. {
  44. return new ShaderIrOperGpr((int)(OpCode >> 0) & 0xff);
  45. }
  46. public static ShaderIrOperGpr GetOperGpr28(long OpCode)
  47. {
  48. return new ShaderIrOperGpr((int)(OpCode >> 28) & 0xff);
  49. }
  50. public static ShaderIrOperImm GetOperImm13_36(long OpCode)
  51. {
  52. return new ShaderIrOperImm((int)(OpCode >> 36) & 0x1fff);
  53. }
  54. public static ShaderIrOperImm GetOperImm32_20(long OpCode)
  55. {
  56. return new ShaderIrOperImm((int)(OpCode >> 20));
  57. }
  58. public static ShaderIrOperImm GetOperImm19_20(long OpCode)
  59. {
  60. int Value = (int)(OpCode >> 20) & 0x7ffff;
  61. bool Neg = ((OpCode >> 56) & 1) != 0;
  62. if (Neg)
  63. {
  64. Value = -Value;
  65. }
  66. return new ShaderIrOperImm((int)Value);
  67. }
  68. public static ShaderIrOperImmf GetOperImmf19_20(long OpCode)
  69. {
  70. uint Imm = (uint)(OpCode >> 20) & 0x7ffff;
  71. bool Neg = ((OpCode >> 56) & 1) != 0;
  72. Imm <<= 12;
  73. if (Neg)
  74. {
  75. Imm |= 0x80000000;
  76. }
  77. float Value = BitConverter.Int32BitsToSingle((int)Imm);
  78. return new ShaderIrOperImmf(Value);
  79. }
  80. public static ShaderIrOperPred GetOperPred3(long OpCode)
  81. {
  82. return new ShaderIrOperPred((int)(OpCode >> 3) & 7);
  83. }
  84. public static ShaderIrOperPred GetOperPred0(long OpCode)
  85. {
  86. return new ShaderIrOperPred((int)(OpCode >> 0) & 7);
  87. }
  88. public static ShaderIrNode GetOperPred39N(long OpCode)
  89. {
  90. ShaderIrNode Node = GetOperPred39(OpCode);
  91. if (((OpCode >> 42) & 1) != 0)
  92. {
  93. Node = new ShaderIrOp(ShaderIrInst.Bnot, Node);
  94. }
  95. return Node;
  96. }
  97. public static ShaderIrOperPred GetOperPred39(long OpCode)
  98. {
  99. return new ShaderIrOperPred((int)(OpCode >> 39) & 7);
  100. }
  101. public static ShaderIrInst GetCmp(long OpCode)
  102. {
  103. switch ((int)(OpCode >> 49) & 7)
  104. {
  105. case 1: return ShaderIrInst.Clt;
  106. case 2: return ShaderIrInst.Ceq;
  107. case 3: return ShaderIrInst.Cle;
  108. case 4: return ShaderIrInst.Cgt;
  109. case 5: return ShaderIrInst.Cne;
  110. case 6: return ShaderIrInst.Cge;
  111. }
  112. throw new ArgumentException(nameof(OpCode));
  113. }
  114. public static ShaderIrInst GetCmpF(long OpCode)
  115. {
  116. switch ((int)(OpCode >> 48) & 0xf)
  117. {
  118. case 0x1: return ShaderIrInst.Fclt;
  119. case 0x2: return ShaderIrInst.Fceq;
  120. case 0x3: return ShaderIrInst.Fcle;
  121. case 0x4: return ShaderIrInst.Fcgt;
  122. case 0x5: return ShaderIrInst.Fcne;
  123. case 0x6: return ShaderIrInst.Fcge;
  124. case 0x7: return ShaderIrInst.Fcnum;
  125. case 0x8: return ShaderIrInst.Fcnan;
  126. case 0x9: return ShaderIrInst.Fcltu;
  127. case 0xa: return ShaderIrInst.Fcequ;
  128. case 0xb: return ShaderIrInst.Fcleu;
  129. case 0xc: return ShaderIrInst.Fcgtu;
  130. case 0xd: return ShaderIrInst.Fcneu;
  131. case 0xe: return ShaderIrInst.Fcgeu;
  132. }
  133. throw new ArgumentException(nameof(OpCode));
  134. }
  135. public static ShaderIrInst GetBLop(long OpCode)
  136. {
  137. switch ((int)(OpCode >> 45) & 3)
  138. {
  139. case 0: return ShaderIrInst.Band;
  140. case 1: return ShaderIrInst.Bor;
  141. case 2: return ShaderIrInst.Bxor;
  142. }
  143. throw new ArgumentException(nameof(OpCode));
  144. }
  145. public static ShaderIrNode GetPredNode(ShaderIrNode Node, long OpCode)
  146. {
  147. ShaderIrOperPred Pred = GetPredNode(OpCode);
  148. if (Pred.Index != ShaderIrOperPred.UnusedIndex)
  149. {
  150. bool Inv = ((OpCode >> 19) & 1) != 0;
  151. Node = new ShaderIrCond(Pred, Node, Inv);
  152. }
  153. return Node;
  154. }
  155. private static ShaderIrOperPred GetPredNode(long OpCode)
  156. {
  157. int Pred = (int)(OpCode >> 16) & 0xf;
  158. if (Pred != 0xf)
  159. {
  160. Pred &= 7;
  161. }
  162. return new ShaderIrOperPred(Pred);
  163. }
  164. public static ShaderIrNode GetAluAbsNeg(ShaderIrNode Node, bool Abs, bool Neg)
  165. {
  166. return GetAluNeg(GetAluAbs(Node, Abs), Neg);
  167. }
  168. public static ShaderIrNode GetAluAbs(ShaderIrNode Node, bool Abs)
  169. {
  170. return Abs ? new ShaderIrOp(ShaderIrInst.Fabs, Node) : Node;
  171. }
  172. public static ShaderIrNode GetAluNeg(ShaderIrNode Node, bool Neg)
  173. {
  174. return Neg ? new ShaderIrOp(ShaderIrInst.Fneg, Node) : Node;
  175. }
  176. public static ShaderIrNode GetAluNot(ShaderIrNode Node, bool Not)
  177. {
  178. return Not ? new ShaderIrOp(ShaderIrInst.Not, Node) : Node;
  179. }
  180. }
  181. }