InstEmitBarrier.cs 1.1 KB

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  1. using Ryujinx.Graphics.Shader.Decoders;
  2. using Ryujinx.Graphics.Shader.Translation;
  3. namespace Ryujinx.Graphics.Shader.Instructions
  4. {
  5. static partial class InstEmit
  6. {
  7. public static void Bar(EmitterContext context)
  8. {
  9. InstBar op = context.GetOp<InstBar>();
  10. // TODO: Support other modes.
  11. if (op.BarOp == BarOp.Sync)
  12. {
  13. context.Barrier();
  14. }
  15. else
  16. {
  17. context.Config.GpuAccessor.Log($"Invalid barrier mode: {op.BarOp}.");
  18. }
  19. }
  20. public static void Depbar(EmitterContext context)
  21. {
  22. InstDepbar op = context.GetOp<InstDepbar>();
  23. // No operation.
  24. }
  25. public static void Membar(EmitterContext context)
  26. {
  27. InstMembar op = context.GetOp<InstMembar>();
  28. if (op.Membar == Decoders.Membar.Cta)
  29. {
  30. context.GroupMemoryBarrier();
  31. }
  32. else
  33. {
  34. context.MemoryBarrier();
  35. }
  36. }
  37. }
  38. }