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ConditionalRendering.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 лет назад |
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ConstantBufferUpdater.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 лет назад |
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DrawManager.cs
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464a92d8a7
Force index buffer update for games using Vulkan (#2726)
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4 лет назад |
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DrawState.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 лет назад |
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IbStreamer.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 лет назад |
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SemaphoreUpdater.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 лет назад |
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StateUpdateTracker.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 лет назад |
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StateUpdater.cs
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d512ce122c
Initial tessellation shader support (#2534)
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4 лет назад |
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ThreedClass.cs
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464a92d8a7
Force index buffer update for games using Vulkan (#2726)
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4 лет назад |
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ThreedClassState.cs
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d512ce122c
Initial tessellation shader support (#2534)
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4 лет назад |