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- using Ryujinx.Common;
- using Ryujinx.Graphics.GAL;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Graphics.Gpu.Engine.Threed
- {
- /// <summary>
- /// Semaphore updater.
- /// </summary>
- class SemaphoreUpdater
- {
- private const int NsToTicksFractionNumerator = 384;
- private const int NsToTicksFractionDenominator = 625;
- /// <summary>
- /// GPU semaphore operation.
- /// </summary>
- private enum SemaphoreOperation
- {
- Release = 0,
- Acquire = 1,
- Counter = 2
- }
- /// <summary>
- /// Counter type for GPU counter reset.
- /// </summary>
- private enum ResetCounterType
- {
- SamplesPassed = 1,
- ZcullStats = 2,
- TransformFeedbackPrimitivesWritten = 0x10,
- InputVertices = 0x12,
- InputPrimitives = 0x13,
- VertexShaderInvocations = 0x15,
- TessControlShaderInvocations = 0x16,
- TessEvaluationShaderInvocations = 0x17,
- TessEvaluationShaderPrimitives = 0x18,
- GeometryShaderInvocations = 0x1a,
- GeometryShaderPrimitives = 0x1b,
- ClipperInputPrimitives = 0x1c,
- ClipperOutputPrimitives = 0x1d,
- FragmentShaderInvocations = 0x1e,
- PrimitivesGenerated = 0x1f
- }
- /// <summary>
- /// Counter type for GPU counter reporting.
- /// </summary>
- private enum ReportCounterType
- {
- Zero = 0,
- InputVertices = 1,
- InputPrimitives = 3,
- VertexShaderInvocations = 5,
- GeometryShaderInvocations = 7,
- GeometryShaderPrimitives = 9,
- ZcullStats0 = 0xa,
- TransformFeedbackPrimitivesWritten = 0xb,
- ZcullStats1 = 0xc,
- ZcullStats2 = 0xe,
- ClipperInputPrimitives = 0xf,
- ZcullStats3 = 0x10,
- ClipperOutputPrimitives = 0x11,
- PrimitivesGenerated = 0x12,
- FragmentShaderInvocations = 0x13,
- SamplesPassed = 0x15,
- TransformFeedbackOffset = 0x1a,
- TessControlShaderInvocations = 0x1b,
- TessEvaluationShaderInvocations = 0x1d,
- TessEvaluationShaderPrimitives = 0x1f
- }
- private readonly GpuContext _context;
- private readonly GpuChannel _channel;
- private readonly DeviceStateWithShadow<ThreedClassState> _state;
- /// <summary>
- /// Creates a new instance of the semaphore updater.
- /// </summary>
- /// <param name="context">GPU context</param>
- /// <param name="channel">GPU channel</param>
- /// <param name="state">Channel state</param>
- public SemaphoreUpdater(GpuContext context, GpuChannel channel, DeviceStateWithShadow<ThreedClassState> state)
- {
- _context = context;
- _channel = channel;
- _state = state;
- }
- /// <summary>
- /// Resets the value of an internal GPU counter back to zero.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- public void ResetCounter(int argument)
- {
- ResetCounterType type = (ResetCounterType)argument;
- switch (type)
- {
- case ResetCounterType.SamplesPassed:
- _context.Renderer.ResetCounter(CounterType.SamplesPassed);
- break;
- case ResetCounterType.PrimitivesGenerated:
- _context.Renderer.ResetCounter(CounterType.PrimitivesGenerated);
- break;
- case ResetCounterType.TransformFeedbackPrimitivesWritten:
- _context.Renderer.ResetCounter(CounterType.TransformFeedbackPrimitivesWritten);
- break;
- }
- }
- /// <summary>
- /// Writes a GPU counter to guest memory.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- public void Report(int argument)
- {
- SemaphoreOperation op = (SemaphoreOperation)(argument & 3);
- ReportCounterType type = (ReportCounterType)((argument >> 23) & 0x1f);
- switch (op)
- {
- case SemaphoreOperation.Release: ReleaseSemaphore(); break;
- case SemaphoreOperation.Counter: ReportCounter(type); break;
- }
- }
- /// <summary>
- /// Writes (or Releases) a GPU semaphore value to guest memory.
- /// </summary>
- private void ReleaseSemaphore()
- {
- _channel.MemoryManager.Write(_state.State.SemaphoreAddress.Pack(), _state.State.SemaphorePayload);
- _context.AdvanceSequence();
- }
- /// <summary>
- /// Packed GPU counter data (including GPU timestamp) in memory.
- /// </summary>
- private struct CounterData
- {
- public ulong Counter;
- public ulong Timestamp;
- }
- /// <summary>
- /// Writes a GPU counter to guest memory.
- /// This also writes the current timestamp value.
- /// </summary>
- /// <param name="type">Counter to be written to memory</param>
- private void ReportCounter(ReportCounterType type)
- {
- ulong gpuVa = _state.State.SemaphoreAddress.Pack();
- ulong ticks = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds);
- if (GraphicsConfig.FastGpuTime)
- {
- // Divide by some amount to report time as if operations were performed faster than they really are.
- // This can prevent some games from switching to a lower resolution because rendering is too slow.
- ticks /= 256;
- }
- ICounterEvent counter = null;
- void resultHandler(object evt, ulong result)
- {
- CounterData counterData = new CounterData
- {
- Counter = result,
- Timestamp = ticks
- };
- if (counter?.Invalid != true)
- {
- _channel.MemoryManager.Write(gpuVa, counterData);
- }
- }
- switch (type)
- {
- case ReportCounterType.Zero:
- resultHandler(null, 0);
- break;
- case ReportCounterType.SamplesPassed:
- counter = _context.Renderer.ReportCounter(CounterType.SamplesPassed, resultHandler, false);
- break;
- case ReportCounterType.PrimitivesGenerated:
- counter = _context.Renderer.ReportCounter(CounterType.PrimitivesGenerated, resultHandler, false);
- break;
- case ReportCounterType.TransformFeedbackPrimitivesWritten:
- counter = _context.Renderer.ReportCounter(CounterType.TransformFeedbackPrimitivesWritten, resultHandler, false);
- break;
- }
- _channel.MemoryManager.CounterCache.AddOrUpdate(gpuVa, counter);
- }
- /// <summary>
- /// Converts a nanoseconds timestamp value to Maxwell time ticks.
- /// </summary>
- /// <remarks>
- /// The frequency is 614400000 Hz.
- /// </remarks>
- /// <param name="nanoseconds">Timestamp in nanoseconds</param>
- /// <returns>Maxwell ticks</returns>
- private static ulong ConvertNanosecondsToTicks(ulong nanoseconds)
- {
- // We need to divide first to avoid overflows.
- // We fix up the result later by calculating the difference and adding
- // that to the result.
- ulong divided = nanoseconds / NsToTicksFractionDenominator;
- ulong rounded = divided * NsToTicksFractionDenominator;
- ulong errorBias = (nanoseconds - rounded) * NsToTicksFractionNumerator / NsToTicksFractionDenominator;
- return divided * NsToTicksFractionNumerator + errorBias;
- }
- }
- }
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