Evan Husted f2aa6b3a5b misc: chore: Use explicit types in Shader project 1 年之前
..
CodeGen f2aa6b3a5b misc: chore: Use explicit types in Shader project 1 年之前
Decoders f2aa6b3a5b misc: chore: Use explicit types in Shader project 1 年之前
Instructions f2aa6b3a5b misc: chore: Use explicit types in Shader project 1 年之前
IntermediateRepresentation 3193ef1083 Extend bindless elimination to catch a few more specific cases (#6921) 1 年之前
StructuredIr f2aa6b3a5b misc: chore: Use explicit types in Shader project 1 年之前
Translation f2aa6b3a5b misc: chore: Use explicit types in Shader project 1 年之前
AlphaTestOp.cs 9becbd7d72 [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2 年之前
AttributeType.cs f09bba82b9 Geometry shader emulation for macOS (#5551) 2 年之前
BufferDescriptor.cs 53d096e392 Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2 年之前
BufferUsageFlags.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 年之前
Constants.cs f09bba82b9 Geometry shader emulation for macOS (#5551) 2 年之前
GpuGraphicsState.cs 3a3b51893e Add support for bindless textures from storage buffer on Vulkan (#6721) 2 年之前
IGpuAccessor.cs 53d096e392 Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2 年之前
ILogger.cs b423197619 Delete ShaderConfig and organize shader resources/definitions better (#5509) 2 年之前
InputTopology.cs f09bba82b9 Geometry shader emulation for macOS (#5551) 2 年之前
OutputTopology.cs 9becbd7d72 [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2 年之前
ResourceReservationCounts.cs f09bba82b9 Geometry shader emulation for macOS (#5551) 2 年之前
Ryujinx.Graphics.Shader.csproj 852823104f EXPERIMENTAL: Metal backend (#441) 1 年之前
SamplerType.cs f2aa6b3a5b misc: chore: Use explicit types in Shader project 1 年之前
SetBindingPair.cs 53d096e392 Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2 年之前
ShaderProgram.cs 9becbd7d72 [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2 年之前
ShaderProgramInfo.cs f09bba82b9 Geometry shader emulation for macOS (#5551) 2 年之前
ShaderStage.cs 17354d59d1 Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576) 2 年之前
SupportBuffer.cs f09bba82b9 Geometry shader emulation for macOS (#5551) 2 年之前
TessPatchType.cs 9becbd7d72 [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2 年之前
TessSpacing.cs 9becbd7d72 [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2 年之前
TextureDescriptor.cs 53d096e392 Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2 年之前
TextureFormat.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 年之前
TextureHandle.cs c6f8bfed90 Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577) 2 年之前
TextureUsageFlags.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 年之前
VertexInfoBuffer.cs f09bba82b9 Geometry shader emulation for macOS (#5551) 2 年之前