Berkan Diler 644b497df1 Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145) пре 4 година
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Engine 7bfb5f79b8 When copying linear textures, DMA should ignore region X/Y (#3121) пре 4 година
Image b944941733 Fix bug that could cause depth buffer to be missing after clear (#3067) пре 4 година
Memory cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) пре 4 година
Shader 644b497df1 Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145) пре 4 година
Synchronization e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) пре 4 година
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) пре 4 година
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) пре 5 година
GpuChannel.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) пре 4 година
GpuContext.cs 6dffe0fad4 misc: Make PID unsigned long instead of long (#3043) пре 4 година
GraphicsConfig.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) пре 4 година
Ryujinx.Graphics.Gpu.csproj 57d3296ba4 infra: Migrate to .NET 6 (#2829) пре 4 година
Window.cs 6dffe0fad4 misc: Make PID unsigned long instead of long (#3043) пре 4 година