Berkan Diler 644b497df1 Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145) пре 4 година
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Cache 644b497df1 Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145) пре 4 година
CachedGpuAccessor.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) пре 4 година
GpuAccessor.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) пре 4 година
GpuAccessorState.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) пре 4 година
ShaderAddresses.cs 4738113f29 Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) пре 6 година
ShaderBundle.cs 48f6570557 Salieri: shader cache (#1701) пре 5 година
ShaderCache.cs 644b497df1 Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145) пре 4 година
ShaderCacheState.cs 69f8722e79 Fix inconsistencies in progress reporting (#2129) пре 5 година
ShaderCodeHolder.cs 48f6570557 Salieri: shader cache (#1701) пре 5 година
ShaderCompileTask.cs d9d18439f6 Use a new approach for shader BRX targets (#2532) пре 4 година
ShaderDumpPaths.cs ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) пре 4 година
ShaderDumper.cs ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) пре 4 година
TextureDescriptorCapableGpuAccessor.cs 0e59573f2b Add capability for BGRA formats (#3011) пре 4 година
TransformFeedbackDescriptor.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) пре 4 година