PhysicalMemory.cs 12 KB

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  1. using Ryujinx.Cpu;
  2. using Ryujinx.Cpu.Tracking;
  3. using Ryujinx.Graphics.Gpu.Image;
  4. using Ryujinx.Graphics.Gpu.Shader;
  5. using Ryujinx.Memory;
  6. using Ryujinx.Memory.Range;
  7. using Ryujinx.Memory.Tracking;
  8. using System;
  9. using System.Collections.Generic;
  10. using System.Runtime.CompilerServices;
  11. using System.Runtime.InteropServices;
  12. using System.Threading;
  13. namespace Ryujinx.Graphics.Gpu.Memory
  14. {
  15. /// <summary>
  16. /// Represents physical memory, accessible from the GPU.
  17. /// This is actually working CPU virtual addresses, of memory mapped on the application process.
  18. /// </summary>
  19. class PhysicalMemory : IDisposable
  20. {
  21. public const int PageSize = 0x1000;
  22. private readonly GpuContext _context;
  23. private IVirtualMemoryManagerTracked _cpuMemory;
  24. private int _referenceCount;
  25. /// <summary>
  26. /// In-memory shader cache.
  27. /// </summary>
  28. public ShaderCache ShaderCache { get; }
  29. /// <summary>
  30. /// GPU buffer manager.
  31. /// </summary>
  32. public BufferCache BufferCache { get; }
  33. /// <summary>
  34. /// GPU texture manager.
  35. /// </summary>
  36. public TextureCache TextureCache { get; }
  37. /// <summary>
  38. /// Creates a new instance of the physical memory.
  39. /// </summary>
  40. /// <param name="context">GPU context that the physical memory belongs to</param>
  41. /// <param name="cpuMemory">CPU memory manager of the application process</param>
  42. public PhysicalMemory(GpuContext context, IVirtualMemoryManagerTracked cpuMemory)
  43. {
  44. _context = context;
  45. _cpuMemory = cpuMemory;
  46. ShaderCache = new ShaderCache(context);
  47. BufferCache = new BufferCache(context, this);
  48. TextureCache = new TextureCache(context, this);
  49. if (cpuMemory is IRefCounted rc)
  50. {
  51. rc.IncrementReferenceCount();
  52. }
  53. _referenceCount = 1;
  54. }
  55. /// <summary>
  56. /// Increments the memory reference count.
  57. /// </summary>
  58. public void IncrementReferenceCount()
  59. {
  60. Interlocked.Increment(ref _referenceCount);
  61. }
  62. /// <summary>
  63. /// Decrements the memory reference count.
  64. /// </summary>
  65. public void DecrementReferenceCount()
  66. {
  67. if (Interlocked.Decrement(ref _referenceCount) == 0 && _cpuMemory is IRefCounted rc)
  68. {
  69. rc.DecrementReferenceCount();
  70. }
  71. }
  72. /// <summary>
  73. /// Gets a span of data from the application process.
  74. /// </summary>
  75. /// <param name="address">Start address of the range</param>
  76. /// <param name="size">Size in bytes to be range</param>
  77. /// <param name="tracked">True if read tracking is triggered on the span</param>
  78. /// <returns>A read only span of the data at the specified memory location</returns>
  79. public ReadOnlySpan<byte> GetSpan(ulong address, int size, bool tracked = false)
  80. {
  81. return _cpuMemory.GetSpan(address, size, tracked);
  82. }
  83. /// <summary>
  84. /// Gets a span of data from the application process.
  85. /// </summary>
  86. /// <param name="range">Ranges of physical memory where the data is located</param>
  87. /// <param name="tracked">True if read tracking is triggered on the span</param>
  88. /// <returns>A read only span of the data at the specified memory location</returns>
  89. public ReadOnlySpan<byte> GetSpan(MultiRange range, bool tracked = false)
  90. {
  91. if (range.Count == 1)
  92. {
  93. var singleRange = range.GetSubRange(0);
  94. return _cpuMemory.GetSpan(singleRange.Address, (int)singleRange.Size, tracked);
  95. }
  96. else
  97. {
  98. Span<byte> data = new byte[range.GetSize()];
  99. int offset = 0;
  100. for (int i = 0; i < range.Count; i++)
  101. {
  102. var currentRange = range.GetSubRange(i);
  103. int size = (int)currentRange.Size;
  104. _cpuMemory.GetSpan(currentRange.Address, size, tracked).CopyTo(data.Slice(offset, size));
  105. offset += size;
  106. }
  107. return data;
  108. }
  109. }
  110. /// <summary>
  111. /// Gets a writable region from the application process.
  112. /// </summary>
  113. /// <param name="address">Start address of the range</param>
  114. /// <param name="size">Size in bytes to be range</param>
  115. /// <param name="tracked">True if write tracking is triggered on the span</param>
  116. /// <returns>A writable region with the data at the specified memory location</returns>
  117. public WritableRegion GetWritableRegion(ulong address, int size, bool tracked = false)
  118. {
  119. return _cpuMemory.GetWritableRegion(address, size, tracked);
  120. }
  121. /// <summary>
  122. /// Reads data from the application process.
  123. /// </summary>
  124. /// <typeparam name="T">Type of the structure</typeparam>
  125. /// <param name="address">Address to read from</param>
  126. /// <returns>The data at the specified memory location</returns>
  127. public T Read<T>(ulong address) where T : unmanaged
  128. {
  129. return _cpuMemory.Read<T>(address);
  130. }
  131. /// <summary>
  132. /// Reads data from the application process, with write tracking.
  133. /// </summary>
  134. /// <typeparam name="T">Type of the structure</typeparam>
  135. /// <param name="address">Address to read from</param>
  136. /// <returns>The data at the specified memory location</returns>
  137. public T ReadTracked<T>(ulong address) where T : unmanaged
  138. {
  139. return _cpuMemory.ReadTracked<T>(address);
  140. }
  141. /// <summary>
  142. /// Writes data to the application process.
  143. /// </summary>
  144. /// <param name="address">Address to write into</param>
  145. /// <param name="data">Data to be written</param>
  146. public void Write(ulong address, ReadOnlySpan<byte> data)
  147. {
  148. _cpuMemory.Write(address, data);
  149. }
  150. /// <summary>
  151. /// Writes data to the application process.
  152. /// </summary>
  153. /// <param name="range">Ranges of physical memory where the data is located</param>
  154. /// <param name="data">Data to be written</param>
  155. public void Write(MultiRange range, ReadOnlySpan<byte> data)
  156. {
  157. WriteImpl(range, data, _cpuMemory.Write);
  158. }
  159. /// <summary>
  160. /// Writes data to the application process, without any tracking.
  161. /// </summary>
  162. /// <param name="address">Address to write into</param>
  163. /// <param name="data">Data to be written</param>
  164. public void WriteUntracked(ulong address, ReadOnlySpan<byte> data)
  165. {
  166. _cpuMemory.WriteUntracked(address, data);
  167. }
  168. /// <summary>
  169. /// Writes data to the application process, without any tracking.
  170. /// </summary>
  171. /// <param name="range">Ranges of physical memory where the data is located</param>
  172. /// <param name="data">Data to be written</param>
  173. public void WriteUntracked(MultiRange range, ReadOnlySpan<byte> data)
  174. {
  175. WriteImpl(range, data, _cpuMemory.WriteUntracked);
  176. }
  177. private delegate void WriteCallback(ulong address, ReadOnlySpan<byte> data);
  178. /// <summary>
  179. /// Writes data to the application process, using the supplied callback method.
  180. /// </summary>
  181. /// <param name="range">Ranges of physical memory where the data is located</param>
  182. /// <param name="data">Data to be written</param>
  183. /// <param name="writeCallback">Callback method that will perform the write</param>
  184. private static void WriteImpl(MultiRange range, ReadOnlySpan<byte> data, WriteCallback writeCallback)
  185. {
  186. if (range.Count == 1)
  187. {
  188. var singleRange = range.GetSubRange(0);
  189. writeCallback(singleRange.Address, data);
  190. }
  191. else
  192. {
  193. int offset = 0;
  194. for (int i = 0; i < range.Count; i++)
  195. {
  196. var currentRange = range.GetSubRange(i);
  197. int size = (int)currentRange.Size;
  198. writeCallback(currentRange.Address, data.Slice(offset, size));
  199. offset += size;
  200. }
  201. }
  202. }
  203. /// <summary>
  204. /// Obtains a memory tracking handle for the given virtual region. This should be disposed when finished with.
  205. /// </summary>
  206. /// <param name="address">CPU virtual address of the region</param>
  207. /// <param name="size">Size of the region</param>
  208. /// <returns>The memory tracking handle</returns>
  209. public CpuRegionHandle BeginTracking(ulong address, ulong size)
  210. {
  211. return _cpuMemory.BeginTracking(address, size);
  212. }
  213. /// <summary>
  214. /// Obtains a memory tracking handle for the given virtual region. This should be disposed when finished with.
  215. /// </summary>
  216. /// <param name="range">Ranges of physical memory where the data is located</param>
  217. /// <returns>The memory tracking handle</returns>
  218. public GpuRegionHandle BeginTracking(MultiRange range)
  219. {
  220. var cpuRegionHandles = new CpuRegionHandle[range.Count];
  221. for (int i = 0; i < range.Count; i++)
  222. {
  223. var currentRange = range.GetSubRange(i);
  224. cpuRegionHandles[i] = _cpuMemory.BeginTracking(currentRange.Address, currentRange.Size);
  225. }
  226. return new GpuRegionHandle(cpuRegionHandles);
  227. }
  228. /// <summary>
  229. /// Obtains a memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with.
  230. /// </summary>
  231. /// <param name="address">CPU virtual address of the region</param>
  232. /// <param name="size">Size of the region</param>
  233. /// <param name="handles">Handles to inherit state from or reuse</param>
  234. /// <param name="granularity">Desired granularity of write tracking</param>
  235. /// <returns>The memory tracking handle</returns>
  236. public CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles = null, ulong granularity = 4096)
  237. {
  238. return _cpuMemory.BeginGranularTracking(address, size, handles, granularity);
  239. }
  240. /// <summary>
  241. /// Obtains a smart memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with.
  242. /// </summary>
  243. /// <param name="address">CPU virtual address of the region</param>
  244. /// <param name="size">Size of the region</param>
  245. /// <param name="granularity">Desired granularity of write tracking</param>
  246. /// <returns>The memory tracking handle</returns>
  247. public CpuSmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity = 4096)
  248. {
  249. return _cpuMemory.BeginSmartGranularTracking(address, size, granularity);
  250. }
  251. /// <summary>
  252. /// Release our reference to the CPU memory manager.
  253. /// </summary>
  254. public void Dispose()
  255. {
  256. _context.DeferredActions.Enqueue(Destroy);
  257. }
  258. /// <summary>
  259. /// Performs disposal of the host GPU caches with resources mapped on this physical memory.
  260. /// This must only be called from the render thread.
  261. /// </summary>
  262. private void Destroy()
  263. {
  264. ShaderCache.Dispose();
  265. BufferCache.Dispose();
  266. TextureCache.Dispose();
  267. DecrementReferenceCount();
  268. }
  269. }
  270. }