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Buffer.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 лет назад |
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BufferBounds.cs
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a1f77a5b6a
Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
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5 лет назад |
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BufferCache.cs
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8e1adb95cf
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
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4 лет назад |
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BufferCacheEntry.cs
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54ea2285f0
POWER - Performance Optimizations With Extensive Ramifications (#2286)
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4 лет назад |
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BufferManager.cs
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680d3ed198
Enable transform feedback buffer flush (#2552)
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4 лет назад |
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BufferModifiedRangeList.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 лет назад |
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BufferTextureBinding.cs
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1623ab524f
Improve Buffer Textures and flush Image Stores (#2088)
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5 лет назад |
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CounterCache.cs
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cd48576f58
Implement Counter Queue and Partial Host Conditional Rendering (#1167)
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6 лет назад |
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GpuRegionHandle.cs
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54ea2285f0
POWER - Performance Optimizations With Extensive Ramifications (#2286)
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4 лет назад |
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IndexBuffer.cs
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e58b540c4e
Add XML documentation to Ryujinx.Graphics.Gpu.Memory
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6 лет назад |
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MemoryManager.cs
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82cefc8dd3
Handle indirect draw counts with non-zero draw starts properly (#2593)
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4 лет назад |
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PhysicalMemory.cs
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82cefc8dd3
Handle indirect draw counts with non-zero draw starts properly (#2593)
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4 лет назад |
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ResourceName.cs
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e58b540c4e
Add XML documentation to Ryujinx.Graphics.Gpu.Memory
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6 лет назад |
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UnmapEventArgs.cs
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6bfe4715f0
Initial conditional rendering support (#1012)
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6 лет назад |
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VertexBuffer.cs
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e58b540c4e
Add XML documentation to Ryujinx.Graphics.Gpu.Memory
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6 лет назад |