riperiperi f0b00c1ae9 Fix TXQ for 3D textures. (#2613) %!s(int64=4) %!d(string=hai) anos
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AutoDeleteCache.cs bdc1f91a5b Remove pool cache entries for incompatible overlapping textures (#2568) %!s(int64=4) %!d(string=hai) anos
FormatInfo.cs 3d055da5fc Allow swizzles to match with "undefined" components (#1538) %!s(int64=5) %!d(string=hai) anos
FormatTable.cs a03bbef4d6 Add another Depth32F texture format (#2304) %!s(int64=4) %!d(string=hai) anos
ITextureDescriptor.cs 383c039037 shader cache: Fix invalid virtual address clean up (#1717) %!s(int64=5) %!d(string=hai) anos
Pool.cs fbb4019ed5 Initial support for separate GPU address spaces (#2394) %!s(int64=4) %!d(string=hai) anos
ReductionFilter.cs 92703af555 Address PR feedback %!s(int64=6) %!d(string=hai) anos
Sampler.cs 4c6feb652f Add seamless cubemap flag in sampler parameters. (#1658) %!s(int64=5) %!d(string=hai) anos
SamplerDescriptor.cs c30504e3b3 Use a descriptor cache for faster pool invalidation. (#1977) %!s(int64=5) %!d(string=hai) anos
SamplerMinFilter.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image %!s(int64=6) %!d(string=hai) anos
SamplerMipFilter.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image %!s(int64=6) %!d(string=hai) anos
SamplerPool.cs fbb4019ed5 Initial support for separate GPU address spaces (#2394) %!s(int64=4) %!d(string=hai) anos
Texture.cs 15e7fe3ac9 Avoid deleting textures when their data does not overlap. (#2601) %!s(int64=4) %!d(string=hai) anos
TextureBindingInfo.cs 934a78005e Simplify logic for bindless texture handling (#1667) %!s(int64=5) %!d(string=hai) anos
TextureBindingsManager.cs 76e8f9ac87 Only reupload the texture scale array if it changes. (#2595) %!s(int64=4) %!d(string=hai) anos
TextureCache.cs 15e7fe3ac9 Avoid deleting textures when their data does not overlap. (#2601) %!s(int64=4) %!d(string=hai) anos
TextureCompatibility.cs 79092310fa Compare aligned size for largest mip level when considering sampler resize (#2306) %!s(int64=4) %!d(string=hai) anos
TextureComponent.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image %!s(int64=6) %!d(string=hai) anos
TextureDependency.cs b530f0e110 Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) %!s(int64=5) %!d(string=hai) anos
TextureDescriptor.cs 1623ab524f Improve Buffer Textures and flush Image Stores (#2088) %!s(int64=5) %!d(string=hai) anos
TextureDescriptorType.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image %!s(int64=6) %!d(string=hai) anos
TextureGroup.cs bdc1f91a5b Remove pool cache entries for incompatible overlapping textures (#2568) %!s(int64=4) %!d(string=hai) anos
TextureGroupHandle.cs b530f0e110 Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) %!s(int64=5) %!d(string=hai) anos
TextureInfo.cs b530f0e110 Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) %!s(int64=5) %!d(string=hai) anos
TextureManager.cs 0a80a837cb Use "Undesired" scale mode for certain textures rather than blacklisting (#2537) %!s(int64=4) %!d(string=hai) anos
TextureMatchQuality.cs 0108004691 Prefer truly perfect texture matches over fomat aliased ones (#1754) %!s(int64=5) %!d(string=hai) anos
TextureMsaaMode.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image %!s(int64=6) %!d(string=hai) anos
TexturePool.cs 15e7fe3ac9 Avoid deleting textures when their data does not overlap. (#2601) %!s(int64=4) %!d(string=hai) anos
TexturePoolCache.cs fbb4019ed5 Initial support for separate GPU address spaces (#2394) %!s(int64=4) %!d(string=hai) anos
TextureScaleMode.cs 0a80a837cb Use "Undesired" scale mode for certain textures rather than blacklisting (#2537) %!s(int64=4) %!d(string=hai) anos
TextureSearchFlags.cs 2900dda633 Fix depth stencil formats copy by matching equivalent color formats (#1198) %!s(int64=5) %!d(string=hai) anos
TextureTarget.cs f0b00c1ae9 Fix TXQ for 3D textures. (#2613) %!s(int64=4) %!d(string=hai) anos
TextureViewCompatibility.cs 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) %!s(int64=5) %!d(string=hai) anos