gdkchan f08a280ade Use shader subgroup extensions if shader ballot is not supported (#2627) 4 tahun lalu
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Engine b0af010247 Set texture/image bindings in place rather than allocating and passing an array (#2647) 4 tahun lalu
Image b0af010247 Set texture/image bindings in place rather than allocating and passing an array (#2647) 4 tahun lalu
Memory 7379bc2f39 Array based RangeList that caches Address/EndAddress (#2642) 4 tahun lalu
Shader f08a280ade Use shader subgroup extensions if shader ballot is not supported (#2627) 4 tahun lalu
Synchronization a33dc2f491 Improved Logger (#1292) 5 tahun lalu
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 tahun lalu
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) 5 tahun lalu
GpuChannel.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 tahun lalu
GpuContext.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 tahun lalu
GraphicsConfig.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 4 tahun lalu
Ryujinx.Graphics.Gpu.csproj aa129fdbdf infra: Migrate to .NET 5 (#1694) 5 tahun lalu
Window.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 tahun lalu