gdkchan 43081c16c4 Insert bitcast for assignment of fragment integer outputs on GLSL (#4369) %!s(int64=3) %!d(string=hai) anos
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HelperFunctions 8428bb6541 Fix shader FSWZADD instruction (#4069) %!s(int64=3) %!d(string=hai) anos
Instructions ae4324032a Optimize string memory usage. Use Spans and StringBuilders where possible (#3933) %!s(int64=3) %!d(string=hai) anos
CodeGenContext.cs 9daf029f35 Use vector transform feedback outputs if possible (#3832) %!s(int64=3) %!d(string=hai) anos
Declarations.cs 8fa248ceb4 Vulkan: Add workarounds for MoltenVK (#4202) %!s(int64=3) %!d(string=hai) anos
DefaultNames.cs 43b4b34376 Implement Viewport Transform Disable (#3328) %!s(int64=4) %!d(string=hai) anos
GlslGenerator.cs 8fa248ceb4 Vulkan: Add workarounds for MoltenVK (#4202) %!s(int64=3) %!d(string=hai) anos
NumberFormatter.cs 9dfe81770a Use vector outputs for texture operations (#3939) %!s(int64=3) %!d(string=hai) anos
OperandManager.cs 43081c16c4 Insert bitcast for assignment of fragment integer outputs on GLSL (#4369) %!s(int64=3) %!d(string=hai) anos
TypeConversion.cs 9dfe81770a Use vector outputs for texture operations (#3939) %!s(int64=3) %!d(string=hai) anos