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Optimizations
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65fee49e8a
Fix separate bindless sampler at offset 0 (#2360)
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4 éve |
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AttributeConsts.cs
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524fe3bea4
Implement shader HelperThreadNV (#2163)
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5 éve |
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ControlFlowGraph.cs
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49f970d5bd
Implement CAL and RET shader instructions (#1618)
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5 éve |
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Dominance.cs
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49f970d5bd
Implement CAL and RET shader instructions (#1618)
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5 éve |
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EmitterContext.cs
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49745cfa37
Move shader resource descriptor creation out of the backend (#2290)
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4 éve |
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EmitterContextInsts.cs
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49745cfa37
Move shader resource descriptor creation out of the backend (#2290)
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4 éve |
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FeatureFlags.cs
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49745cfa37
Move shader resource descriptor creation out of the backend (#2290)
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4 éve |
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GlobalMemory.cs
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7e4d986a73
Support compute uniform buffers emulated with global memory (#924)
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6 éve |
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RegisterUsage.cs
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053dcfdb05
Use multiple dest operands for shader call instructions (#1975)
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5 éve |
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Rewriter.cs
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c71ae9c85c
Fix shader texture LOD query (#2397)
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4 éve |
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ShaderConfig.cs
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5271cfe70b
Fix dimensions check for scale eligibility (#2301)
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4 éve |
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ShaderHeader.cs
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f93089a64f
Implement geometry shader passthrough (#1961)
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5 éve |
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Ssa.cs
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053dcfdb05
Use multiple dest operands for shader call instructions (#1975)
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5 éve |
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TranslationCounts.cs
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8d168574eb
Use explicit buffer and texture bindings on shaders (#1666)
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5 éve |
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TranslationFlags.cs
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991784868f
Fix shader regression on Intel iGPUs by reverting layout changes (#1425)
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5 éve |
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Translator.cs
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3fd6b55f04
Fix value of constant vertex attributes (#2307)
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4 éve |
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TranslatorContext.cs
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12533e5c9d
Fix buffer and texture uses not being propagated for vertex A/B shaders (#2300)
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4 éve |