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- using Ryujinx.Common.Memory;
- using Silk.NET.Vulkan;
- namespace Ryujinx.Graphics.Vulkan
- {
- struct PipelineDynamicState
- {
- private float _depthBiasSlopeFactor;
- private float _depthBiasConstantFactor;
- private float _depthBiasClamp;
- public int ScissorsCount;
- private Array16<Rect2D> _scissors;
- private uint _backCompareMask;
- private uint _backWriteMask;
- private uint _backReference;
- private uint _frontCompareMask;
- private uint _frontWriteMask;
- private uint _frontReference;
- private Array4<float> _blendConstants;
- public int ViewportsCount;
- public Array16<Viewport> Viewports;
- private enum DirtyFlags
- {
- None = 0,
- Blend = 1 << 0,
- DepthBias = 1 << 1,
- Scissor = 1 << 2,
- Stencil = 1 << 3,
- Viewport = 1 << 4,
- All = Blend | DepthBias | Scissor | Stencil | Viewport
- }
- private DirtyFlags _dirty;
- public void SetBlendConstants(float r, float g, float b, float a)
- {
- _blendConstants[0] = r;
- _blendConstants[1] = g;
- _blendConstants[2] = b;
- _blendConstants[3] = a;
- _dirty |= DirtyFlags.Blend;
- }
- public void SetDepthBias(float slopeFactor, float constantFactor, float clamp)
- {
- _depthBiasSlopeFactor = slopeFactor;
- _depthBiasConstantFactor = constantFactor;
- _depthBiasClamp = clamp;
- _dirty |= DirtyFlags.DepthBias;
- }
- public void SetScissor(int index, Rect2D scissor)
- {
- _scissors[index] = scissor;
- _dirty |= DirtyFlags.Scissor;
- }
- public void SetStencilMasks(
- uint backCompareMask,
- uint backWriteMask,
- uint backReference,
- uint frontCompareMask,
- uint frontWriteMask,
- uint frontReference)
- {
- _backCompareMask = backCompareMask;
- _backWriteMask = backWriteMask;
- _backReference = backReference;
- _frontCompareMask = frontCompareMask;
- _frontWriteMask = frontWriteMask;
- _frontReference = frontReference;
- _dirty |= DirtyFlags.Stencil;
- }
- public void SetViewport(int index, Viewport viewport)
- {
- Viewports[index] = viewport;
- _dirty |= DirtyFlags.Viewport;
- }
- public void SetViewportsDirty()
- {
- _dirty |= DirtyFlags.Viewport;
- }
- public void ForceAllDirty()
- {
- _dirty = DirtyFlags.All;
- }
- public void ReplayIfDirty(Vk api, CommandBuffer commandBuffer)
- {
- if (_dirty.HasFlag(DirtyFlags.Blend))
- {
- RecordBlend(api, commandBuffer);
- }
- if (_dirty.HasFlag(DirtyFlags.DepthBias))
- {
- RecordDepthBias(api, commandBuffer);
- }
- if (_dirty.HasFlag(DirtyFlags.Scissor))
- {
- RecordScissor(api, commandBuffer);
- }
- if (_dirty.HasFlag(DirtyFlags.Stencil))
- {
- RecordStencilMasks(api, commandBuffer);
- }
- if (_dirty.HasFlag(DirtyFlags.Viewport))
- {
- RecordViewport(api, commandBuffer);
- }
- _dirty = DirtyFlags.None;
- }
- private void RecordBlend(Vk api, CommandBuffer commandBuffer)
- {
- api.CmdSetBlendConstants(commandBuffer, _blendConstants.AsSpan());
- }
- private void RecordDepthBias(Vk api, CommandBuffer commandBuffer)
- {
- api.CmdSetDepthBias(commandBuffer, _depthBiasConstantFactor, _depthBiasClamp, _depthBiasSlopeFactor);
- }
- private void RecordScissor(Vk api, CommandBuffer commandBuffer)
- {
- api.CmdSetScissor(commandBuffer, 0, (uint)ScissorsCount, _scissors.AsSpan());
- }
- private void RecordStencilMasks(Vk api, CommandBuffer commandBuffer)
- {
- api.CmdSetStencilCompareMask(commandBuffer, StencilFaceFlags.StencilFaceBackBit, _backCompareMask);
- api.CmdSetStencilWriteMask(commandBuffer, StencilFaceFlags.StencilFaceBackBit, _backWriteMask);
- api.CmdSetStencilReference(commandBuffer, StencilFaceFlags.StencilFaceBackBit, _backReference);
- api.CmdSetStencilCompareMask(commandBuffer, StencilFaceFlags.StencilFaceFrontBit, _frontCompareMask);
- api.CmdSetStencilWriteMask(commandBuffer, StencilFaceFlags.StencilFaceFrontBit, _frontWriteMask);
- api.CmdSetStencilReference(commandBuffer, StencilFaceFlags.StencilFaceFrontBit, _frontReference);
- }
- private void RecordViewport(Vk api, CommandBuffer commandBuffer)
- {
- api.CmdSetViewport(commandBuffer, 0, (uint)ViewportsCount, Viewports.AsSpan());
- }
- }
- }
|