riperiperi ece36b274d GAL: Send all buffer assignments at once rather than individually (#3881) 3 years ago
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Engine f3cc2e5703 GPU: Access non-prefetch command buffers directly (#3882) 3 years ago
Image a6a67a2b7a Minor improvement to Vulkan pipeline state and bindings management (#3829) 3 years ago
Memory ece36b274d GAL: Send all buffer assignments at once rather than individually (#3881) 3 years ago
Shader 69ced3a6e8 Fix shader cache on Vulkan when geometry shaders are inserted (#3868) 3 years ago
Synchronization e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) 4 years ago
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 years ago
Constants.cs 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 3 years ago
GpuChannel.cs 5de6ae426e Unsubscribe MemoryUnmappedHandler even when GPU channel is destroyed (#3872) 3 years ago
GpuContext.cs 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 3 years ago
GraphicsConfig.cs 2232e4ae87 Vulkan backend (#2518) 3 years ago
Ryujinx.Graphics.Gpu.csproj c6d05301aa infra: Migrate to .NET 7 (#3795) 3 years ago
Window.cs 81f848e54f Allow Surface Flinger frame enqueue after process has exited (#3733) 3 years ago