Isaac Marovitz 8ac53c66b4 Remove Half Conversion (#4106) 3 éve
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BindlessElimination.cs 66f16f4392 Fix bindless 1D textures having a buffer type on the shader (#3697) 3 éve
BindlessToIndexed.cs 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) 5 éve
BranchElimination.cs 1876b346fe Initial work 6 éve
ConstantFolding.cs 8ac53c66b4 Remove Half Conversion (#4106) 3 éve
GlobalToStorage.cs f23b2878cc Shader: Add fallback for LDG from "ube" buffer ranges. (#4027) 3 éve
Optimizer.cs f23b2878cc Shader: Add fallback for LDG from "ube" buffer ranges. (#4027) 3 éve
Simplification.cs 1876b346fe Initial work 6 éve
Utils.cs 3dee712164 Fix bindless/global memory elimination with inverted predicates (#2826) 4 éve