gdkchan eb0bb36bbf Implement transform feedback emulation for hardware without native support (#5080) 3 rokov pred
..
Effects 8a352df3c6 Allow BGRA images on Vulkan (#5203) 3 rokov pred
MoltenVK a7c6e6a8cf fix(mvk): resumeLostDevice (#4800) 3 rokov pred
Queries cee7121058 Move solution and projects to src 3 rokov pred
Shaders e18d258fa0 GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) 3 rokov pred
Auto.cs 1b28ecd63e Vulkan: Simplify MultiFenceHolder and managing them (#4845) 3 rokov pred
AutoFlushCounter.cs cee7121058 Move solution and projects to src 3 rokov pred
BackgroundResources.cs cee7121058 Move solution and projects to src 3 rokov pred
BitMap.cs cee7121058 Move solution and projects to src 3 rokov pred
BufferAllocationType.cs cee7121058 Move solution and projects to src 3 rokov pred
BufferHolder.cs 17ba217940 Vulkan: Device map buffers written more than flushed (#4911) 3 rokov pred
BufferManager.cs 21c9ac6240 Implement shader storage buffer operations using new Load/Store instructions (#4993) 3 rokov pred
BufferState.cs cee7121058 Move solution and projects to src 3 rokov pred
BufferUsageBitmap.cs cee7121058 Move solution and projects to src 3 rokov pred
CacheByRange.cs cee7121058 Move solution and projects to src 3 rokov pred
CommandBufferPool.cs 1b28ecd63e Vulkan: Simplify MultiFenceHolder and managing them (#4845) 3 rokov pred
CommandBufferScoped.cs cee7121058 Move solution and projects to src 3 rokov pred
Constants.cs cee7121058 Move solution and projects to src 3 rokov pred
DescriptorSetCollection.cs eb0bb36bbf Implement transform feedback emulation for hardware without native support (#5080) 3 rokov pred
DescriptorSetManager.cs cee7121058 Move solution and projects to src 3 rokov pred
DescriptorSetUpdater.cs eb0bb36bbf Implement transform feedback emulation for hardware without native support (#5080) 3 rokov pred
DisposableBuffer.cs cee7121058 Move solution and projects to src 3 rokov pred
DisposableBufferView.cs cee7121058 Move solution and projects to src 3 rokov pred
DisposableFramebuffer.cs cee7121058 Move solution and projects to src 3 rokov pred
DisposableImage.cs cee7121058 Move solution and projects to src 3 rokov pred
DisposableImageView.cs cee7121058 Move solution and projects to src 3 rokov pred
DisposableMemory.cs cee7121058 Move solution and projects to src 3 rokov pred
DisposablePipeline.cs cee7121058 Move solution and projects to src 3 rokov pred
DisposableRenderPass.cs cee7121058 Move solution and projects to src 3 rokov pred
DisposableSampler.cs cee7121058 Move solution and projects to src 3 rokov pred
EnumConversion.cs 5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) 3 rokov pred
FenceHelper.cs cee7121058 Move solution and projects to src 3 rokov pred
FenceHolder.cs 1b28ecd63e Vulkan: Simplify MultiFenceHolder and managing them (#4845) 3 rokov pred
FormatCapabilities.cs 597388ecda Fix incorrect vertex attribute format change (#5112) 3 rokov pred
FormatConverter.cs cee7121058 Move solution and projects to src 3 rokov pred
FormatTable.cs 8a352df3c6 Allow BGRA images on Vulkan (#5203) 3 rokov pred
FramebufferParams.cs 832a5e8852 Make sure blend is disabled if render target has integer format (#5122) 3 rokov pred
HardwareCapabilities.cs fe30c03cac Implement soft float64 conversion on shaders when host has no support (#5159) 3 rokov pred
HashTableSlim.cs cee7121058 Move solution and projects to src 3 rokov pred
HelperShader.cs 5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) 3 rokov pred
HostMemoryAllocator.cs e18d258fa0 GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) 3 rokov pred
IdList.cs cee7121058 Move solution and projects to src 3 rokov pred
IndexBufferPattern.cs cee7121058 Move solution and projects to src 3 rokov pred
IndexBufferState.cs cee7121058 Move solution and projects to src 3 rokov pred
MemoryAllocation.cs e18d258fa0 GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) 3 rokov pred
MemoryAllocator.cs e18d258fa0 GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) 3 rokov pred
MemoryAllocatorBlockList.cs cee7121058 Move solution and projects to src 3 rokov pred
MultiFenceHolder.cs 1b28ecd63e Vulkan: Simplify MultiFenceHolder and managing them (#4845) 3 rokov pred
NativeArray.cs cee7121058 Move solution and projects to src 3 rokov pred
PersistentFlushBuffer.cs 1b28ecd63e Vulkan: Simplify MultiFenceHolder and managing them (#4845) 3 rokov pred
PipelineBase.cs 232237bf28 Skip draws with zero vertex count (#5149) 3 rokov pred
PipelineConverter.cs 4741a05df9 Vulkan: Include DepthMode in ProgramPipelineState (#5185) 3 rokov pred
PipelineDynamicState.cs cee7121058 Move solution and projects to src 3 rokov pred
PipelineFull.cs cee7121058 Move solution and projects to src 3 rokov pred
PipelineHelperShader.cs cee7121058 Move solution and projects to src 3 rokov pred
PipelineLayoutCache.cs 5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) 3 rokov pred
PipelineLayoutCacheEntry.cs 5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) 3 rokov pred
PipelineLayoutFactory.cs 5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) 3 rokov pred
PipelineState.cs 832a5e8852 Make sure blend is disabled if render target has integer format (#5122) 3 rokov pred
PipelineUid.cs 86de288142 Removing shift by 0 (#5249) 3 rokov pred
ResourceBindingSegment.cs 5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) 3 rokov pred
ResourceLayoutBuilder.cs 5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) 3 rokov pred
Ryujinx.Graphics.Vulkan.csproj cee7121058 Move solution and projects to src 3 rokov pred
SamplerHolder.cs cee7121058 Move solution and projects to src 3 rokov pred
SemaphoreHolder.cs cee7121058 Move solution and projects to src 3 rokov pred
Shader.cs 5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) 3 rokov pred
ShaderCollection.cs eb0bb36bbf Implement transform feedback emulation for hardware without native support (#5080) 3 rokov pred
SpecInfo.cs cee7121058 Move solution and projects to src 3 rokov pred
StagingBuffer.cs cee7121058 Move solution and projects to src 3 rokov pred
SyncManager.cs e18d258fa0 GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) 3 rokov pred
TextureBuffer.cs e18d258fa0 GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) 3 rokov pred
TextureCopy.cs cee7121058 Move solution and projects to src 3 rokov pred
TextureStorage.cs 4ca78eded5 Vulkan: Do not set storage flag for multisample textures if not supported (#5060) 3 rokov pred
TextureView.cs 0003a7c118 Vulkan: Use aspect flags for identity views for bindings (#5267) 3 rokov pred
Vendor.cs cee7121058 Move solution and projects to src 3 rokov pred
VertexBufferState.cs 895d9b53bc Vulkan: Batch vertex buffer updates (#4843) 3 rokov pred
VertexBufferUpdater.cs 895d9b53bc Vulkan: Batch vertex buffer updates (#4843) 3 rokov pred
VulkanConfiguration.cs cee7121058 Move solution and projects to src 3 rokov pred
VulkanDebugMessenger.cs cee7121058 Move solution and projects to src 3 rokov pred
VulkanException.cs cee7121058 Move solution and projects to src 3 rokov pred
VulkanInitialization.cs dc0dbc50ab Add support for VK_EXT_depth_clip_control. (#5027) 3 rokov pred
VulkanInstance.cs cee7121058 Move solution and projects to src 3 rokov pred
VulkanPhysicalDevice.cs cee7121058 Move solution and projects to src 3 rokov pred
VulkanRenderer.cs eb0bb36bbf Implement transform feedback emulation for hardware without native support (#5080) 3 rokov pred
Window.cs cee7121058 Move solution and projects to src 3 rokov pred
WindowBase.cs cee7121058 Move solution and projects to src 3 rokov pred