VertexBufferState.cs 4.2 KB

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  1. using BufferHandle = Ryujinx.Graphics.GAL.BufferHandle;
  2. namespace Ryujinx.Graphics.Vulkan
  3. {
  4. internal struct VertexBufferState
  5. {
  6. public static VertexBufferState Null => new VertexBufferState(null, 0, 0, 0);
  7. private readonly int _offset;
  8. private readonly int _size;
  9. private readonly int _stride;
  10. private readonly BufferHandle _handle;
  11. private Auto<DisposableBuffer> _buffer;
  12. internal readonly int DescriptorIndex;
  13. internal int AttributeScalarAlignment;
  14. public VertexBufferState(Auto<DisposableBuffer> buffer, int descriptorIndex, int offset, int size, int stride = 0)
  15. {
  16. _buffer = buffer;
  17. _handle = BufferHandle.Null;
  18. _offset = offset;
  19. _size = size;
  20. _stride = stride;
  21. DescriptorIndex = descriptorIndex;
  22. AttributeScalarAlignment = 1;
  23. buffer?.IncrementReferenceCount();
  24. }
  25. public VertexBufferState(BufferHandle handle, int descriptorIndex, int offset, int size, int stride = 0)
  26. {
  27. // This buffer state may be rewritten at bind time, so it must be retrieved on bind.
  28. _buffer = null;
  29. _handle = handle;
  30. _offset = offset;
  31. _size = size;
  32. _stride = stride;
  33. DescriptorIndex = descriptorIndex;
  34. AttributeScalarAlignment = 1;
  35. }
  36. public void BindVertexBuffer(VulkanRenderer gd, CommandBufferScoped cbs, uint binding, ref PipelineState state, VertexBufferUpdater updater)
  37. {
  38. var autoBuffer = _buffer;
  39. if (_handle != BufferHandle.Null)
  40. {
  41. // May need to restride the vertex buffer.
  42. if (gd.NeedsVertexBufferAlignment(AttributeScalarAlignment, out int alignment) && (_stride % alignment) != 0)
  43. {
  44. autoBuffer = gd.BufferManager.GetAlignedVertexBuffer(cbs, _handle, _offset, _size, _stride, alignment);
  45. if (autoBuffer != null)
  46. {
  47. int stride = (_stride + (alignment - 1)) & -alignment;
  48. int newSize = (_size / _stride) * stride;
  49. var buffer = autoBuffer.Get(cbs, 0, newSize).Value;
  50. updater.BindVertexBuffer(cbs, binding, buffer, 0, (ulong)newSize, (ulong)stride);
  51. _buffer = autoBuffer;
  52. state.Internal.VertexBindingDescriptions[DescriptorIndex].Stride = (uint)stride;
  53. }
  54. return;
  55. }
  56. else
  57. {
  58. autoBuffer = gd.BufferManager.GetBuffer(cbs.CommandBuffer, _handle, false, out int size);
  59. // The original stride must be reapplied in case it was rewritten.
  60. state.Internal.VertexBindingDescriptions[DescriptorIndex].Stride = (uint)_stride;
  61. if (_offset >= size)
  62. {
  63. autoBuffer = null;
  64. }
  65. }
  66. }
  67. if (autoBuffer != null)
  68. {
  69. var buffer = autoBuffer.Get(cbs, _offset, _size).Value;
  70. updater.BindVertexBuffer(cbs, binding, buffer, (ulong)_offset, (ulong)_size, (ulong)_stride);
  71. }
  72. }
  73. public bool BoundEquals(Auto<DisposableBuffer> buffer)
  74. {
  75. return _buffer == buffer;
  76. }
  77. public bool Matches(Auto<DisposableBuffer> buffer, int descriptorIndex, int offset, int size, int stride = 0)
  78. {
  79. return _buffer == buffer && DescriptorIndex == descriptorIndex && _offset == offset && _size == size && _stride == stride;
  80. }
  81. public void Swap(Auto<DisposableBuffer> from, Auto<DisposableBuffer> to)
  82. {
  83. if (_buffer == from)
  84. {
  85. _buffer.DecrementReferenceCount();
  86. to.IncrementReferenceCount();
  87. _buffer = to;
  88. }
  89. }
  90. public void Dispose()
  91. {
  92. // Only dispose if this buffer is not refetched on each bind.
  93. if (_handle == BufferHandle.Null)
  94. {
  95. _buffer?.DecrementReferenceCount();
  96. }
  97. }
  98. }
  99. }