riperiperi e18d258fa0 GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) 3 anni fa
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ChangeBufferStrideShaderSource.comp cee7121058 Move solution and projects to src 3 anni fa
ColorBlitClearAlphaFragmentShaderSource.frag cee7121058 Move solution and projects to src 3 anni fa
ColorBlitFragmentShaderSource.frag cee7121058 Move solution and projects to src 3 anni fa
ColorBlitMsFragmentShaderSource.frag cee7121058 Move solution and projects to src 3 anni fa
ColorBlitVertexShaderSource.vert cee7121058 Move solution and projects to src 3 anni fa
ColorClearFFragmentShaderSource.frag cee7121058 Move solution and projects to src 3 anni fa
ColorClearSIFragmentShaderSource.frag cee7121058 Move solution and projects to src 3 anni fa
ColorClearUIFragmentShaderSource.frag cee7121058 Move solution and projects to src 3 anni fa
ColorClearVertexShaderSource.vert cee7121058 Move solution and projects to src 3 anni fa
ColorCopyShorteningComputeShaderSource.comp cee7121058 Move solution and projects to src 3 anni fa
ColorCopyToNonMsComputeShaderSource.comp cee7121058 Move solution and projects to src 3 anni fa
ColorCopyWideningComputeShaderSource.comp cee7121058 Move solution and projects to src 3 anni fa
ColorDrawToMsFragmentShaderSource.frag cee7121058 Move solution and projects to src 3 anni fa
ColorDrawToMsVertexShaderSource.vert cee7121058 Move solution and projects to src 3 anni fa
ConvertD32S8ToD24S8ShaderSource.comp e18d258fa0 GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) 3 anni fa
ConvertIndexBufferShaderSource.comp cee7121058 Move solution and projects to src 3 anni fa
ConvertIndirectDataShaderSource.comp cee7121058 Move solution and projects to src 3 anni fa
DepthBlitFragmentShaderSource.frag cee7121058 Move solution and projects to src 3 anni fa
DepthBlitMsFragmentShaderSource.frag cee7121058 Move solution and projects to src 3 anni fa
DepthDrawToMsFragmentShaderSource.frag cee7121058 Move solution and projects to src 3 anni fa
DepthDrawToNonMsFragmentShaderSource.frag cee7121058 Move solution and projects to src 3 anni fa
ShaderBinaries.cs e18d258fa0 GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) 3 anni fa
StencilBlitFragmentShaderSource.frag cee7121058 Move solution and projects to src 3 anni fa
StencilBlitMsFragmentShaderSource.frag cee7121058 Move solution and projects to src 3 anni fa
StencilDrawToMsFragmentShaderSource.frag cee7121058 Move solution and projects to src 3 anni fa
StencilDrawToNonMsFragmentShaderSource.frag cee7121058 Move solution and projects to src 3 anni fa