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- #version 450 core
- #extension GL_EXT_scalar_block_layout : require
- layout (local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
- layout (std430, set = 0, binding = 0) uniform stride_arguments
- {
- int pixelCount;
- int dstStartOffset;
- };
- layout (std430, set = 1, binding = 1) buffer in_s
- {
- uint[] in_data;
- };
- layout (std430, set = 1, binding = 2) buffer out_s
- {
- uint[] out_data;
- };
- void main()
- {
- // Determine what slice of the stride copies this invocation will perform.
- int invocations = int(gl_WorkGroupSize.x);
- int copiesRequired = pixelCount;
- // Find the copies that this invocation should perform.
-
- // - Copies that all invocations perform.
- int allInvocationCopies = copiesRequired / invocations;
- // - Extra remainder copy that this invocation performs.
- int index = int(gl_LocalInvocationID.x);
- int extra = (index < (copiesRequired % invocations)) ? 1 : 0;
- int copyCount = allInvocationCopies + extra;
- // Finally, get the starting offset. Make sure to count extra copies.
- int startCopy = allInvocationCopies * index + min(copiesRequired % invocations, index);
- int srcOffset = startCopy * 2;
- int dstOffset = dstStartOffset + startCopy;
- // Perform the conversion for this region.
- for (int i = 0; i < copyCount; i++)
- {
- float depth = uintBitsToFloat(in_data[srcOffset++]);
- uint stencil = in_data[srcOffset++];
- uint rescaledDepth = uint(clamp(depth, 0.0, 1.0) * 16777215.0);
- out_data[dstOffset++] = (rescaledDepth << 8) | (stencil & 0xff);
- }
- }
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