GalTextureFormat.cs 203 B

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  1. namespace Ryujinx.Graphics.Gal
  2. {
  3. public enum GalTextureFormat
  4. {
  5. A8B8G8R8 = 0x8,
  6. A1B5G5R5 = 0x14,
  7. BC1 = 0x24,
  8. BC2 = 0x25,
  9. BC3 = 0x26
  10. }
  11. }