LDj3SNuD e9cfdef098 Add A1B5G5R5 texture format. (#76) 8 rokov pred
..
OpenGL b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 rokov pred
Shader b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 rokov pred
Texture b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 rokov pred
EmbeddedResource.cs 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) 8 rokov pred
GalBlendEquation.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 rokov pred
GalBlendFactor.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 rokov pred
GalClearBufferFlags.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 rokov pred
GalColorF.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 rokov pred
GalIndexFormat.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 rokov pred
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 rokov pred
GalShaderType.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 rokov pred
GalTexture.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 rokov pred
GalTextureFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 rokov pred
GalTextureFormat.cs e9cfdef098 Add A1B5G5R5 texture format. (#76) 8 rokov pred
GalTextureMipFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 rokov pred
GalTextureSampler.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 rokov pred
GalTextureWrap.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 rokov pred
GalVertexAttrib.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 rokov pred
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 rokov pred
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 rokov pred
IGalRenderer.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 rokov pred
ShaderDeclInfo.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 rokov pred
ShaderException.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 rokov pred