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- #define SimdMemory32
- using ARMeilleure.State;
- using NUnit.Framework;
- using System;
- namespace Ryujinx.Tests.Cpu
- {
- [Category("SimdMemory32")]
- public sealed class CpuTestSimdMemory32 : CpuTest32
- {
- #if SimdMemory32
- private const int RndCntImm = 2;
- private uint[] _ldStModes =
- {
- // LD1
- 0b0111,
- 0b1010,
- 0b0110,
- 0b0010,
- // LD2
- 0b1000,
- 0b1001,
- 0b0011,
- // LD3
- 0b0100,
- 0b0101,
- // LD4
- 0b0000,
- 0b0001
- };
- [Test, Pairwise, Description("VLDn.<size> <list>, [<Rn> {:<align>}]{ /!/, <Rm>} (single n element structure)")]
- public void Vldn_Single([Values(0u, 1u, 2u)] uint size,
- [Values(0u, 13u)] uint rn,
- [Values(1u, 13u, 15u)] uint rm,
- [Values(0u, 1u, 2u, 3u, 4u, 5u, 6u, 7u)] uint vd,
- [Range(0u, 7u)] uint index,
- [Range(0u, 3u)] uint n,
- [Values(0x0u)] [Random(0u, 0xffu, RndCntImm)] uint offset)
- {
- var data = GenerateVectorSequence(0x1000);
- SetWorkingMemory(0, data);
- uint opcode = 0xf4a00000u; // VLD1.8 {D0[0]}, [R0], R0
- opcode |= ((size & 3) << 10) | ((rn & 15) << 16) | (rm & 15);
- uint index_align = (index << (int)(1 + size)) & 15;
- opcode |= (index_align) << 4;
- opcode |= ((vd & 0x10) << 18);
- opcode |= ((vd & 0xf) << 12);
- opcode |= (n & 3) << 8; // LD1 is 0, LD2 is 1 etc.
- SingleOpcode(opcode, r0: 0x2500, r1: offset, sp: 0x2500);
- CompareAgainstUnicorn();
- }
- [Test, Pairwise, Description("VLDn.<size> <list>, [<Rn> {:<align>}]{ /!/, <Rm>} (all lanes)")]
- public void Vldn_All([Values(0u, 13u)] uint rn,
- [Values(1u, 13u, 15u)] uint rm,
- [Values(0u, 1u, 2u, 3u, 4u, 5u, 6u, 7u)] uint vd,
- [Range(0u, 3u)] uint n,
- [Range(0u, 2u)] uint size,
- [Values] bool t,
- [Values(0x0u)] [Random(0u, 0xffu, RndCntImm)] uint offset)
- {
- var data = GenerateVectorSequence(0x1000);
- SetWorkingMemory(0, data);
- uint opcode = 0xf4a00c00u; // VLD1.8 {D0[0]}, [R0], R0
- opcode |= ((size & 3) << 6) | ((rn & 15) << 16) | (rm & 15);
- opcode |= ((vd & 0x10) << 18);
- opcode |= ((vd & 0xf) << 12);
- opcode |= (n & 3) << 8; // LD1 is 0, LD2 is 1 etc.
- if (t) opcode |= 1 << 5;
- SingleOpcode(opcode, r0: 0x2500, r1: offset, sp: 0x2500);
- CompareAgainstUnicorn();
- }
- [Test, Pairwise, Description("VLDn.<size> <list>, [<Rn> {:<align>}]{ /!/, <Rm>} (multiple n element structures)")]
- public void Vldn_Pair([Values(0u, 1u, 2u, 3u)] uint size,
- [Values(0u, 13u)] uint rn,
- [Values(1u, 13u, 15u)] uint rm,
- [Values(0u, 1u, 2u, 3u, 4u, 5u, 6u, 7u)] uint vd,
- [Range(0u, 10u)] uint mode,
- [Values(0x0u)] [Random(0u, 0xffu, RndCntImm)] uint offset)
- {
- var data = GenerateVectorSequence(0x1000);
- SetWorkingMemory(0, data);
- uint opcode = 0xf4200000u; // VLD4.8 {D0, D1, D2, D3}, [R0], R0
- if (mode > 3 && size == 3)
- {
- // A size of 3 is only valid for VLD1.
- size = 2;
- }
- opcode |= ((size & 3) << 6) | ((rn & 15) << 16) | (rm & 15) | (_ldStModes[mode] << 8);
- opcode |= ((vd & 0x10) << 18);
- opcode |= ((vd & 0xf) << 12);
- SingleOpcode(opcode, r0: 0x2500, r1: offset, sp: 0x2500);
- CompareAgainstUnicorn();
- }
- [Test, Pairwise, Description("VSTn.<size> <list>, [<Rn> {:<align>}]{ /!/, <Rm>} (single n element structure)")]
- public void Vstn_Single([Values(0u, 1u, 2u)] uint size,
- [Values(0u, 13u)] uint rn,
- [Values(1u, 13u, 15u)] uint rm,
- [Values(0u, 1u, 2u, 3u, 4u, 5u, 6u, 7u)] uint vd,
- [Range(0u, 7u)] uint index,
- [Range(0u, 3u)] uint n,
- [Values(0x0u)] [Random(0u, 0xffu, RndCntImm)] uint offset)
- {
- var data = GenerateVectorSequence(0x1000);
- SetWorkingMemory(0, data);
- (V128 vec1, V128 vec2, V128 vec3, V128 vec4) = GenerateTestVectors();
- uint opcode = 0xf4800000u; // VST1.8 {D0[0]}, [R0], R0
- opcode |= ((size & 3) << 10) | ((rn & 15) << 16) | (rm & 15);
- uint index_align = (index << (int)(1 + size)) & 15;
- opcode |= (index_align) << 4;
- opcode |= ((vd & 0x10) << 18);
- opcode |= ((vd & 0xf) << 12);
- opcode |= (n & 3) << 8; // ST1 is 0, ST2 is 1 etc.
- SingleOpcode(opcode, r0: 0x2500, r1: offset, v1: vec1, v2: vec2, v3: vec3, v4: vec4, sp: 0x2500);
- CompareAgainstUnicorn();
- }
- [Test, Pairwise, Description("VSTn.<size> <list>, [<Rn> {:<align>}]{ /!/, <Rm>} (multiple n element structures)")]
- public void Vstn_Pair([Values(0u, 1u, 2u, 3u)] uint size,
- [Values(0u, 13u)] uint rn,
- [Values(1u, 13u, 15u)] uint rm,
- [Values(0u, 1u, 2u, 3u, 4u, 5u, 6u, 7u)] uint vd,
- [Range(0u, 10u)] uint mode,
- [Values(0x0u)] [Random(0u, 0xffu, RndCntImm)] uint offset)
- {
- var data = GenerateVectorSequence(0x1000);
- SetWorkingMemory(0, data);
- (V128 vec1, V128 vec2, V128 vec3, V128 vec4) = GenerateTestVectors();
- uint opcode = 0xf4000000u; // VST4.8 {D0, D1, D2, D3}, [R0], R0
- if (mode > 3 && size == 3)
- {
- // A size of 3 is only valid for VST1.
- size = 2;
- }
- opcode |= ((size & 3) << 6) | ((rn & 15) << 16) | (rm & 15) | (_ldStModes[mode] << 8);
- opcode |= ((vd & 0x10) << 18);
- opcode |= ((vd & 0xf) << 12);
- SingleOpcode(opcode, r0: 0x2500, r1: offset, v1: vec1, v2: vec2, v3: vec3, v4: vec4, sp: 0x2500);
- CompareAgainstUnicorn();
- }
- [Test, Pairwise, Description("VLDM.<size> <Rn>{!}, <d/sreglist>")]
- public void Vldm([Values(0u, 13u)] uint rn,
- [Values(0u, 1u, 2u, 3u, 4u, 5u, 6u, 7u)] uint vd,
- [Range(0u, 2u)] uint mode,
- [Values(0x1u, 0x32u)] [Random(2u, 31u, RndCntImm)] uint regs,
- [Values] bool single)
- {
- var data = GenerateVectorSequence(0x1000);
- SetWorkingMemory(0, data);
- uint opcode = 0xec100a00u; // VST4.8 {D0, D1, D2, D3}, [R0], R0
- uint[] vldmModes =
- {
- // Note: 3rd 0 leaves a space for "D".
- 0b0100, // Increment after.
- 0b0101, // Increment after. (!)
- 0b1001 // Decrement before. (!)
- };
- opcode |= ((vldmModes[mode] & 15) << 21);
- opcode |= ((rn & 15) << 16);
- opcode |= ((vd & 0x10) << 18);
- opcode |= ((vd & 0xf) << 12);
- opcode |= ((uint)(single ? 0 : 1) << 8);
- if (!single) regs = (regs << 1); // Low bit must be 0 - must be even number of registers.
- uint regSize = single ? 1u : 2u;
- if (vd + (regs / regSize) > 32) // Can't address further than S31 or D31.
- {
- regs -= (vd + (regs / regSize)) - 32;
- }
- if (regs / regSize > 16) // Can't do more than 16 registers at a time.
- {
- regs = 16 * regSize;
- }
- opcode |= regs & 0xff;
- SingleOpcode(opcode, r0: 0x2500, sp: 0x2500);
- CompareAgainstUnicorn();
- }
- [Test, Pairwise, Description("VLDR.<size> <Sd>, [<Rn> {, #{+/-}<imm>}]")]
- public void Vldr([Values(2u, 3u)] uint size, // FP16 is not supported for now
- [Values(0u)] uint rn,
- [Values(0u, 1u, 2u, 3u, 4u, 5u, 6u, 7u)] uint sd,
- [Values(0x0u)] [Random(0u, 0xffu, RndCntImm)] uint imm,
- [Values] bool sub)
- {
- var data = GenerateVectorSequence(0x1000);
- SetWorkingMemory(0, data);
- uint opcode = 0xed900a00u; // VLDR.32 S0, [R0, #0]
- opcode |= ((size & 3) << 8) | ((rn & 15) << 16);
- if (sub)
- {
- opcode &= ~(uint)(1 << 23);
- }
- if (size == 2)
- {
- opcode |= ((sd & 0x1) << 22);
- opcode |= ((sd & 0x1e) << 11);
- }
- else
- {
- opcode |= ((sd & 0x10) << 18);
- opcode |= ((sd & 0xf) << 12);
- }
- opcode |= imm & 0xff;
- SingleOpcode(opcode, r0: 0x2500);
- CompareAgainstUnicorn();
- }
- [Test, Pairwise, Description("VSTR.<size> <Sd>, [<Rn> {, #{+/-}<imm>}]")]
- public void Vstr([Values(2u, 3u)] uint size, // FP16 is not supported for now
- [Values(0u)] uint rn,
- [Values(0u, 1u, 2u, 3u, 4u, 5u, 6u, 7u)] uint sd,
- [Values(0x0u)] [Random(0u, 0xffu, RndCntImm)] uint imm,
- [Values] bool sub)
- {
- var data = GenerateVectorSequence(0x1000);
- SetWorkingMemory(0, data);
- uint opcode = 0xed800a00u; // VSTR.32 S0, [R0, #0]
- opcode |= ((size & 3) << 8) | ((rn & 15) << 16);
- if (sub)
- {
- opcode &= ~(uint)(1 << 23);
- }
- if (size == 2)
- {
- opcode |= ((sd & 0x1) << 22);
- opcode |= ((sd & 0x1e) << 11);
- }
- else
- {
- opcode |= ((sd & 0x10) << 18);
- opcode |= ((sd & 0xf) << 12);
- }
- opcode |= imm & 0xff;
- (V128 vec1, V128 vec2, _, _) = GenerateTestVectors();
- SingleOpcode(opcode, r0: 0x2500, v0: vec1, v1: vec2);
- CompareAgainstUnicorn();
- }
- private (V128, V128, V128, V128) GenerateTestVectors()
- {
- return (
- new V128(-12.43f, 1872.23f, 4456.23f, -5622.2f),
- new V128(0.0f, float.NaN, float.PositiveInfinity, float.NegativeInfinity),
- new V128(1.23e10f, -0.0f, -0.123f, 0.123f),
- new V128(float.Epsilon, 3.5f, 925.23f, -104.9f)
- );
- }
- private byte[] GenerateVectorSequence(int length)
- {
- int floatLength = length >> 2;
- float[] data = new float[floatLength];
- for (int i = 0; i < floatLength; i++)
- {
- data[i] = i + (i / 9f);
- }
- var result = new byte[length];
- Buffer.BlockCopy(data, 0, result, 0, result.Length);
- return result;
- }
- #endif
- }
- }
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