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- using Ryujinx.Common;
- using Ryujinx.Graphics.Device;
- using Ryujinx.Graphics.GAL;
- using Ryujinx.Graphics.Gpu.Engine.Types;
- using Ryujinx.Graphics.Gpu.Image;
- using Ryujinx.Graphics.Texture;
- using Ryujinx.Memory;
- using System;
- using System.Collections.Generic;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- using System.Runtime.Intrinsics;
- namespace Ryujinx.Graphics.Gpu.Engine.Twod
- {
- /// <summary>
- /// Represents a 2D engine class.
- /// </summary>
- class TwodClass : IDeviceState
- {
- private readonly GpuChannel _channel;
- private readonly DeviceState<TwodClassState> _state;
- /// <summary>
- /// Creates a new instance of the 2D engine class.
- /// </summary>
- /// <param name="channel">The channel that will make use of the engine</param>
- public TwodClass(GpuChannel channel)
- {
- _channel = channel;
- _state = new DeviceState<TwodClassState>(new Dictionary<string, RwCallback>
- {
- { nameof(TwodClassState.PixelsFromMemorySrcY0Int), new RwCallback(PixelsFromMemorySrcY0Int, null) }
- });
- }
- /// <summary>
- /// Reads data from the class registers.
- /// </summary>
- /// <param name="offset">Register byte offset</param>
- /// <returns>Data at the specified offset</returns>
- public int Read(int offset) => _state.Read(offset);
- /// <summary>
- /// Writes data to the class registers.
- /// </summary>
- /// <param name="offset">Register byte offset</param>
- /// <param name="data">Data to be written</param>
- public void Write(int offset, int data) => _state.Write(offset, data);
- /// <summary>
- /// Determines if data is compatible between the source and destination texture.
- /// The two textures must have the same size, layout, and bytes per pixel.
- /// </summary>
- /// <param name="lhs">Info for the first texture</param>
- /// <param name="rhs">Info for the second texture</param>
- /// <param name="lhsFormat">Format of the first texture</param>
- /// <param name="rhsFormat">Format of the second texture</param>
- /// <returns>True if the data is compatible, false otherwise</returns>
- private bool IsDataCompatible(TwodTexture lhs, TwodTexture rhs, FormatInfo lhsFormat, FormatInfo rhsFormat)
- {
- if (lhsFormat.BytesPerPixel != rhsFormat.BytesPerPixel ||
- lhs.Height != rhs.Height ||
- lhs.Depth != rhs.Depth ||
- lhs.LinearLayout != rhs.LinearLayout ||
- lhs.MemoryLayout.Packed != rhs.MemoryLayout.Packed)
- {
- return false;
- }
- if (lhs.LinearLayout)
- {
- return lhs.Stride == rhs.Stride;
- }
- else
- {
- return lhs.Width == rhs.Width;
- }
- }
- /// <summary>
- /// Determine if the given region covers the full texture, also considering width alignment.
- /// </summary>
- /// <param name="texture">The texture to check</param>
- /// <param name="formatInfo"></param>
- /// <param name="x1">Region start x</param>
- /// <param name="y1">Region start y</param>
- /// <param name="x2">Region end x</param>
- /// <param name="y2">Region end y</param>
- /// <returns>True if the region covers the full texture, false otherwise</returns>
- private bool IsCopyRegionComplete(TwodTexture texture, FormatInfo formatInfo, int x1, int y1, int x2, int y2)
- {
- if (x1 != 0 || y1 != 0 || y2 != texture.Height)
- {
- return false;
- }
- int width;
- int widthAlignment;
- if (texture.LinearLayout)
- {
- widthAlignment = 1;
- width = texture.Stride / formatInfo.BytesPerPixel;
- }
- else
- {
- widthAlignment = Constants.GobAlignment / formatInfo.BytesPerPixel;
- width = texture.Width;
- }
- return width == BitUtils.AlignUp(x2, widthAlignment);
- }
- /// <summary>
- /// Performs a full data copy between two textures, reading and writing guest memory directly.
- /// The textures must have a matching layout, size, and bytes per pixel.
- /// </summary>
- /// <param name="src">The source texture</param>
- /// <param name="dst">The destination texture</param>
- /// <param name="w">Copy width</param>
- /// <param name="h">Copy height</param>
- /// <param name="bpp">Bytes per pixel</param>
- private void UnscaledFullCopy(TwodTexture src, TwodTexture dst, int w, int h, int bpp)
- {
- var srcCalculator = new OffsetCalculator(
- w,
- h,
- src.Stride,
- src.LinearLayout,
- src.MemoryLayout.UnpackGobBlocksInY(),
- src.MemoryLayout.UnpackGobBlocksInZ(),
- bpp);
- (int _, int srcSize) = srcCalculator.GetRectangleRange(0, 0, w, h);
- var memoryManager = _channel.MemoryManager;
- ulong srcGpuVa = src.Address.Pack();
- ulong dstGpuVa = dst.Address.Pack();
- ReadOnlySpan<byte> srcSpan = memoryManager.GetSpan(srcGpuVa, srcSize, true);
- int width;
- int height = src.Height;
- if (src.LinearLayout)
- {
- width = src.Stride / bpp;
- }
- else
- {
- width = src.Width;
- }
- // If the copy is not equal to the width and height of the texture, we will need to copy partially.
- // It's worth noting that it has already been established that the src and dst are the same size.
- if (w == width && h == height)
- {
- memoryManager.Write(dstGpuVa, srcSpan);
- }
- else
- {
- using WritableRegion dstRegion = memoryManager.GetWritableRegion(dstGpuVa, srcSize, true);
- Span<byte> dstSpan = dstRegion.Memory.Span;
- if (src.LinearLayout)
- {
- int stride = src.Stride;
- int offset = 0;
- int lineSize = width * bpp;
- for (int y = 0; y < height; y++)
- {
- srcSpan.Slice(offset, lineSize).CopyTo(dstSpan.Slice(offset));
- offset += stride;
- }
- }
- else
- {
- // Copy with the block linear layout in mind.
- // Recreate the offset calculate with bpp 1 for copy.
- int stride = w * bpp;
- srcCalculator = new OffsetCalculator(
- stride,
- h,
- 0,
- false,
- src.MemoryLayout.UnpackGobBlocksInY(),
- src.MemoryLayout.UnpackGobBlocksInZ(),
- 1);
- int strideTrunc = BitUtils.AlignDown(stride, 16);
- ReadOnlySpan<Vector128<byte>> srcVec = MemoryMarshal.Cast<byte, Vector128<byte>>(srcSpan);
- Span<Vector128<byte>> dstVec = MemoryMarshal.Cast<byte, Vector128<byte>>(dstSpan);
- for (int y = 0; y < h; y++)
- {
- int x = 0;
- srcCalculator.SetY(y);
- for (; x < strideTrunc; x += 16)
- {
- int offset = srcCalculator.GetOffset(x) >> 4;
- dstVec[offset] = srcVec[offset];
- }
- for (; x < stride; x++)
- {
- int offset = srcCalculator.GetOffset(x);
- dstSpan[offset] = srcSpan[offset];
- }
- }
- }
- }
- }
- /// <summary>
- /// Performs the blit operation, triggered by the register write.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- private void PixelsFromMemorySrcY0Int(int argument)
- {
- var memoryManager = _channel.MemoryManager;
- var dstCopyTexture = Unsafe.As<uint, TwodTexture>(ref _state.State.SetDstFormat);
- var srcCopyTexture = Unsafe.As<uint, TwodTexture>(ref _state.State.SetSrcFormat);
- long srcX = ((long)_state.State.SetPixelsFromMemorySrcX0Int << 32) | (long)(ulong)_state.State.SetPixelsFromMemorySrcX0Frac;
- long srcY = ((long)_state.State.PixelsFromMemorySrcY0Int << 32) | (long)(ulong)_state.State.SetPixelsFromMemorySrcY0Frac;
- long duDx = ((long)_state.State.SetPixelsFromMemoryDuDxInt << 32) | (long)(ulong)_state.State.SetPixelsFromMemoryDuDxFrac;
- long dvDy = ((long)_state.State.SetPixelsFromMemoryDvDyInt << 32) | (long)(ulong)_state.State.SetPixelsFromMemoryDvDyFrac;
- bool originCorner = _state.State.SetPixelsFromMemorySampleModeOrigin == SetPixelsFromMemorySampleModeOrigin.Corner;
- if (originCorner)
- {
- // If the origin is corner, it is assumed that the guest API
- // is manually centering the origin by adding a offset to the
- // source region X/Y coordinates.
- // Here we attempt to remove such offset to ensure we have the correct region.
- // The offset is calculated as FactorXY / 2.0, where FactorXY = SrcXY / DstXY,
- // so we do the same here by dividing the fixed point value by 2, while
- // throwing away the fractional part to avoid rounding errors.
- srcX -= (duDx >> 33) << 32;
- srcY -= (dvDy >> 33) << 32;
- }
- int srcX1 = (int)(srcX >> 32);
- int srcY1 = (int)(srcY >> 32);
- int srcX2 = srcX1 + (int)((duDx * _state.State.SetPixelsFromMemoryDstWidth + uint.MaxValue) >> 32);
- int srcY2 = srcY1 + (int)((dvDy * _state.State.SetPixelsFromMemoryDstHeight + uint.MaxValue) >> 32);
- int dstX1 = (int)_state.State.SetPixelsFromMemoryDstX0;
- int dstY1 = (int)_state.State.SetPixelsFromMemoryDstY0;
- int dstX2 = dstX1 + (int)_state.State.SetPixelsFromMemoryDstWidth;
- int dstY2 = dstY1 + (int)_state.State.SetPixelsFromMemoryDstHeight;
- // The source and destination textures should at least be as big as the region being requested.
- // The hints will only resize within alignment constraints, so out of bound copies won't resize in most cases.
- var srcHint = new Size(srcX2, srcY2, 1);
- var dstHint = new Size(dstX2, dstY2, 1);
- var srcCopyTextureFormat = srcCopyTexture.Format.Convert();
- int srcWidthAligned = srcCopyTexture.Stride / srcCopyTextureFormat.BytesPerPixel;
- ulong offset = 0;
- // For an out of bounds copy, we must ensure that the copy wraps to the next line,
- // so for a copy from a 64x64 texture, in the region [32, 96[, there are 32 pixels that are
- // outside the bounds of the texture. We fill the destination with the first 32 pixels
- // of the next line on the source texture.
- // This can be done by simply adding an offset to the texture address, so that the initial
- // gap is skipped and the copy is inside bounds again.
- // This is required by the proprietary guest OpenGL driver.
- if (srcCopyTexture.LinearLayout && srcCopyTexture.Width == srcX2 && srcX2 > srcWidthAligned && srcX1 > 0)
- {
- offset = (ulong)(srcX1 * srcCopyTextureFormat.BytesPerPixel);
- srcCopyTexture.Width -= srcX1;
- srcX2 -= srcX1;
- srcX1 = 0;
- }
- FormatInfo dstCopyTextureFormat = dstCopyTexture.Format.Convert();
- bool canDirectCopy = GraphicsConfig.Fast2DCopy &&
- srcX2 == dstX2 && srcY2 == dstY2 &&
- IsDataCompatible(srcCopyTexture, dstCopyTexture, srcCopyTextureFormat, dstCopyTextureFormat) &&
- IsCopyRegionComplete(srcCopyTexture, srcCopyTextureFormat, srcX1, srcY1, srcX2, srcY2) &&
- IsCopyRegionComplete(dstCopyTexture, dstCopyTextureFormat, dstX1, dstY1, dstX2, dstY2);
- var srcTexture = memoryManager.Physical.TextureCache.FindOrCreateTexture(
- memoryManager,
- srcCopyTexture,
- offset,
- srcCopyTextureFormat,
- !canDirectCopy,
- false,
- srcHint);
- if (srcTexture == null)
- {
- if (canDirectCopy)
- {
- // Directly copy the data on CPU.
- UnscaledFullCopy(srcCopyTexture, dstCopyTexture, srcX2, srcY2, srcCopyTextureFormat.BytesPerPixel);
- }
- return;
- }
- memoryManager.Physical.TextureCache.Lift(srcTexture);
- // When the source texture that was found has a depth format,
- // we must enforce the target texture also has a depth format,
- // as copies between depth and color formats are not allowed.
- if (srcTexture.Format.IsDepthOrStencil())
- {
- dstCopyTextureFormat = srcTexture.Info.FormatInfo;
- }
- else
- {
- dstCopyTextureFormat = dstCopyTexture.Format.Convert();
- }
- var dstTexture = memoryManager.Physical.TextureCache.FindOrCreateTexture(
- memoryManager,
- dstCopyTexture,
- 0,
- dstCopyTextureFormat,
- true,
- srcTexture.ScaleMode == TextureScaleMode.Scaled,
- dstHint);
- if (dstTexture == null)
- {
- return;
- }
- float scale = srcTexture.ScaleFactor;
- float dstScale = dstTexture.ScaleFactor;
- Extents2D srcRegion = new Extents2D(
- (int)Math.Ceiling(scale * (srcX1 / srcTexture.Info.SamplesInX)),
- (int)Math.Ceiling(scale * (srcY1 / srcTexture.Info.SamplesInY)),
- (int)Math.Ceiling(scale * (srcX2 / srcTexture.Info.SamplesInX)),
- (int)Math.Ceiling(scale * (srcY2 / srcTexture.Info.SamplesInY)));
- Extents2D dstRegion = new Extents2D(
- (int)Math.Ceiling(dstScale * (dstX1 / dstTexture.Info.SamplesInX)),
- (int)Math.Ceiling(dstScale * (dstY1 / dstTexture.Info.SamplesInY)),
- (int)Math.Ceiling(dstScale * (dstX2 / dstTexture.Info.SamplesInX)),
- (int)Math.Ceiling(dstScale * (dstY2 / dstTexture.Info.SamplesInY)));
- bool linearFilter = _state.State.SetPixelsFromMemorySampleModeFilter == SetPixelsFromMemorySampleModeFilter.Bilinear;
- srcTexture.HostTexture.CopyTo(dstTexture.HostTexture, srcRegion, dstRegion, linearFilter);
- dstTexture.SignalModified();
- }
- }
- }
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