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Multithreading
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a5ff0024fb
Rename ToSpan to AsSpan (#3556)
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пре 3 година |
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AddressMode.cs
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654e617fe7
Some code cleanup
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пре 6 година |
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BlendDescriptor.cs
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a728610b40
Implement Constant Color blends (#1119)
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пре 6 година |
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BlendFactor.cs
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654e617fe7
Some code cleanup
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пре 6 година |
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BlendOp.cs
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329ba5b39b
Fix incorrect GPU GL blend func values (#1612)
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пре 5 година |
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BufferHandle.cs
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5011640b30
Spanify Graphics Abstraction Layer (#1226)
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пре 5 година |
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BufferRange.cs
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812e32f775
Fix transform feedback errors caused by host pause/resume and multiple uses (#1634)
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пре 5 година |
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Capabilities.cs
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2232e4ae87
Vulkan backend (#2518)
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пре 3 година |
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ColorF.cs
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a728610b40
Implement Constant Color blends (#1119)
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пре 6 година |
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CompareMode.cs
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654e617fe7
Some code cleanup
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пре 6 година |
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CompareOp.cs
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e25b7c9848
Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
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пре 6 година |
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CounterType.cs
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1876b346fe
Initial work
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пре 6 година |
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DepthMode.cs
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7ce5584f9e
Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
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пре 6 година |
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DepthStencilMode.cs
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654e617fe7
Some code cleanup
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пре 6 година |
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DepthTestDescriptor.cs
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654e617fe7
Some code cleanup
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пре 6 година |
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DeviceInfo.cs
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2232e4ae87
Vulkan backend (#2518)
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пре 3 година |
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Extents2D.cs
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9493cdfe55
Allow copy destination to have a different scale from source (#1711)
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пре 5 година |
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Extents2DF.cs
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611bec6e44
Implement DrawTexture functionality (#2747)
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пре 4 година |
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Face.cs
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1876b346fe
Initial work
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пре 6 година |
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Format.cs
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ad47bd2d4e
Fix blend with RGBX color formats (#3553)
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пре 3 година |
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FrontFace.cs
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1876b346fe
Initial work
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пре 6 година |
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HardwareInfo.cs
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2232e4ae87
Vulkan backend (#2518)
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пре 3 година |
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ICounterEvent.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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пре 4 година |
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IPipeline.cs
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1080f64df9
Implement HLE macros for render target clears (#3528)
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пре 3 година |
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IProgram.cs
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ddf4b92a9c
Implement parallel host shader cache compilation.
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пре 5 година |
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IRenderer.cs
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2232e4ae87
Vulkan backend (#2518)
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пре 3 година |
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ISampler.cs
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1876b346fe
Initial work
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пре 6 година |
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ITexture.cs
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cda659955c
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
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пре 4 година |
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IWindow.cs
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deb99d2cae
Avalonia UI - Part 1 (#3270)
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пре 3 година |
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ImageCrop.cs
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15131d4350
Force crop when presentation cached texture size mismatches (#2957)
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пре 4 година |
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IndexType.cs
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1876b346fe
Initial work
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пре 6 година |
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LogicalOp.cs
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f224769c49
Implement Logical Operation registers and functionality (#1380)
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пре 5 година |
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MagFilter.cs
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654e617fe7
Some code cleanup
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пре 6 година |
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MinFilter.cs
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654e617fe7
Some code cleanup
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пре 6 година |
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MultisampleDescriptor.cs
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b46b63e06a
Add support for alpha to coverage dithering (#3069)
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пре 3 година |
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Origin.cs
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a15b951721
Fix wrong face culling once and for all (#1277)
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пре 5 година |
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PolygonMode.cs
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d512ce122c
Initial tessellation shader support (#2534)
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пре 4 година |
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PolygonModeMask.cs
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1876b346fe
Initial work
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пре 6 година |
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PrimitiveTopology.cs
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1876b346fe
Initial work
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пре 6 година |
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ProgramLinkStatus.cs
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ddf4b92a9c
Implement parallel host shader cache compilation.
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пре 5 година |
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ProgramPipelineState.cs
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a5ff0024fb
Rename ToSpan to AsSpan (#3556)
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пре 3 година |
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Rectangle.cs
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2232e4ae87
Vulkan backend (#2518)
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пре 3 година |
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Ryujinx.Graphics.GAL.csproj
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57d3296ba4
infra: Migrate to .NET 6 (#2829)
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пре 4 година |
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SamplerCreateInfo.cs
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2232e4ae87
Vulkan backend (#2518)
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пре 3 година |
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ScreenCaptureImageInfo.cs
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28618c58d7
Add Screenshot Feature (#2354)
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пре 4 година |
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ShaderBindings.cs
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2232e4ae87
Vulkan backend (#2518)
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пре 3 година |
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ShaderInfo.cs
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2232e4ae87
Vulkan backend (#2518)
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пре 3 година |
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ShaderSource.cs
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2232e4ae87
Vulkan backend (#2518)
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пре 3 година |
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StencilOp.cs
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50d7ecf76d
Add alternative "GL" enum values for StencilOp (#3321)
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пре 4 година |
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StencilTestDescriptor.cs
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654e617fe7
Some code cleanup
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пре 6 година |
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SupportBufferUpdater.cs
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a5ff0024fb
Rename ToSpan to AsSpan (#3556)
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пре 3 година |
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SwizzleComponent.cs
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654e617fe7
Some code cleanup
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пре 6 година |
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Target.cs
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a3e7bb8eb4
Copy dependency for multisample and non-multisample textures (#3382)
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пре 3 година |
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TextureCreateInfo.cs
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f78bcb8048
Clamp number of mipmap levels to avoid API errors due to invalid textures (#2808)
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пре 4 година |
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TextureReleaseCallback.cs
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1876b346fe
Initial work
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пре 6 година |
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VertexAttribDescriptor.cs
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caf049ed15
Avoid some redundant GL calls (#1958)
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пре 5 година |
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VertexBufferDescriptor.cs
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654e617fe7
Some code cleanup
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пре 6 година |
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Viewport.cs
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2232e4ae87
Vulkan backend (#2518)
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пре 3 година |
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ViewportSwizzle.cs
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a15b951721
Fix wrong face culling once and for all (#1277)
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пре 5 година |