ShaderDecodeHelper.cs 2.2 KB

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  1. using System;
  2. namespace Ryujinx.Graphics.Gal.Shader
  3. {
  4. static class ShaderDecodeHelper
  5. {
  6. public static ShaderIrNode GetAluFabsFneg(ShaderIrNode Node, bool Abs, bool Neg)
  7. {
  8. return GetAluFneg(GetAluFabs(Node, Abs), Neg);
  9. }
  10. public static ShaderIrNode GetAluFabs(ShaderIrNode Node, bool Abs)
  11. {
  12. return Abs ? new ShaderIrOp(ShaderIrInst.Fabs, Node) : Node;
  13. }
  14. public static ShaderIrNode GetAluFneg(ShaderIrNode Node, bool Neg)
  15. {
  16. return Neg ? new ShaderIrOp(ShaderIrInst.Fneg, Node) : Node;
  17. }
  18. public static ShaderIrNode GetAluIabsIneg(ShaderIrNode Node, bool Abs, bool Neg)
  19. {
  20. return GetAluIneg(GetAluIabs(Node, Abs), Neg);
  21. }
  22. public static ShaderIrNode GetAluIabs(ShaderIrNode Node, bool Abs)
  23. {
  24. return Abs ? new ShaderIrOp(ShaderIrInst.Abs, Node) : Node;
  25. }
  26. public static ShaderIrNode GetAluIneg(ShaderIrNode Node, bool Neg)
  27. {
  28. return Neg ? new ShaderIrOp(ShaderIrInst.Neg, Node) : Node;
  29. }
  30. public static ShaderIrNode GetAluNot(ShaderIrNode Node, bool Not)
  31. {
  32. return Not ? new ShaderIrOp(ShaderIrInst.Not, Node) : Node;
  33. }
  34. public static ShaderIrNode ExtendTo32(ShaderIrNode Node, bool Signed, int Size)
  35. {
  36. int Shift = 32 - Size;
  37. ShaderIrInst RightShift = Signed
  38. ? ShaderIrInst.Asr
  39. : ShaderIrInst.Lsr;
  40. Node = new ShaderIrOp(ShaderIrInst.Lsl, Node, new ShaderIrOperImm(Shift));
  41. Node = new ShaderIrOp(RightShift, Node, new ShaderIrOperImm(Shift));
  42. return Node;
  43. }
  44. public static ShaderIrNode ExtendTo32(ShaderIrNode Node, bool Signed, ShaderIrNode Size)
  45. {
  46. ShaderIrOperImm WordSize = new ShaderIrOperImm(32);
  47. ShaderIrOp Shift = new ShaderIrOp(ShaderIrInst.Sub, WordSize, Size);
  48. ShaderIrInst RightShift = Signed
  49. ? ShaderIrInst.Asr
  50. : ShaderIrInst.Lsr;
  51. Node = new ShaderIrOp(ShaderIrInst.Lsl, Node, Shift);
  52. Node = new ShaderIrOp(RightShift, Node, Shift);
  53. return Node;
  54. }
  55. }
  56. }