gdkchan 36827c2355 Partial GPU DMA support (#158) 8 gadi atpakaļ
..
BlockLinearSwizzle.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 gadi atpakaļ
INvGpuEngine.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 gadi atpakaļ
ISwizzle.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 gadi atpakaļ
LinearSwizzle.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 gadi atpakaļ
MacroInterpreter.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 gadi atpakaļ
NvGpu.cs 36827c2355 Partial GPU DMA support (#158) 8 gadi atpakaļ
NvGpuBufferType.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 gadi atpakaļ
NvGpuEngine.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 gadi atpakaļ
NvGpuEngine2d.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 gadi atpakaļ
NvGpuEngine2dReg.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 gadi atpakaļ
NvGpuEngine3d.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 gadi atpakaļ
NvGpuEngine3dReg.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 gadi atpakaļ
NvGpuEngineDma.cs 36827c2355 Partial GPU DMA support (#158) 8 gadi atpakaļ
NvGpuEngineDmaReg.cs 36827c2355 Partial GPU DMA support (#158) 8 gadi atpakaļ
NvGpuFifo.cs 36827c2355 Partial GPU DMA support (#158) 8 gadi atpakaļ
NvGpuFifoMeth.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 gadi atpakaļ
NvGpuMethod.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 gadi atpakaļ
NvGpuPBEntry.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 gadi atpakaļ
NvGpuPushBuffer.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 gadi atpakaļ
NvGpuVmm.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 gadi atpakaļ
NvGpuVmmCache.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 gadi atpakaļ
Texture.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 gadi atpakaļ
TextureFactory.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 gadi atpakaļ
TextureHelper.cs 98e6a34608 Implement R16 texture format (#147) 8 gadi atpakaļ
TextureReader.cs 98e6a34608 Implement R16 texture format (#147) 8 gadi atpakaļ
TextureSwizzle.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 gadi atpakaļ
TextureWriter.cs 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 gadi atpakaļ